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Vulkan API – Feedback, Known Issues, and FAQ

Discussion in 'Microblogs' started by Car_Killer, Jun 22, 2021.

  1. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    Hello all,

    With the release of 0.23 we're introducing Vulkan API to BeamNG. You can read the full announcement here: https://beamng.com/game/news/announce/introducing-vulkan-api

    We would love to hear your feedback in this thread but please review the guidelines below before posting. Posts that don't adhere to the guidelines may be removed.




    Posting guidelines
    Before posting make sure to:
    • update your GPU drivers,
    • check if you have any pending Windows Updates
    • update the game to the latest version (including hotfixes)
    • check if the issue occurs in "Safe Mode", as well as in "Vulkan Mode (Safe mode + extra debug data)"
    When reporting:
    • Check if the issue has been described already, if you have additional feedback - reply to this post
    • Please be clear with what exactly is happening or when, describe how to reproduce issue, and provide logs where possible
    • Provide video or screenshots of the issue
    • If the issue is related only to a specific place on the map - provide it’s location by pressing ALT+O and sharing the generated URL
    Reporting template:
    The issue you’ve noticed:
    (describe what is happening, attach screenshot or video)

    This happens when:
    (describe how to trigger issue if you can, it will help us to reproduce it on our side)

    My specs are:
    (include what’s your hardware config: give us os version, check Win + Pause, CPU, GPU, RAM, check dxdiag.exe, send your graphics driver version number)

    Known Issues
    (as for 20.07.2021)

    • Screenshot feature is missing – to provide screenshots use different software such as NVIDIA Share, Windows Game Bar or simple Shift+Win+S shortcut
    • Some levels' light emitters tend to blink randomly
    • Light flares are missing
    • Water reflections are wrong – cubemap reflections are missing
    • Steam Overlay is not working properly
    • Some levels may not load correctly
    • Sometimes meshes are not breaking properly – if you break an axle it may stretch in a weird way instead
    • DOF is not working correctly
    • Some of the vehicle mods may trigger a significant amount of render errors causing the game to lag
    • Resizing the window may cause BSOD
    • Render artifacts might appear when using World Editor
    • Fullscreen doesn't work properly on Windows
    • Graphical Glitches on older GPUs
    • Safe Mode doesn't start in certain conditions
    • Terrain Tools glitching the whole terrain
    • Low GPU performance
    • Particles are invisible
    • Longer loading times
    • Alpha blend modes are not working correctly

    FAQ

    1. Which GPUs are supported by Vulkan API?
    Most of GPUs produced after 2013 supports Vulkan API.
    • If you have NVIDIA GPU you’ll need at least NVIDIA GTX 650 or better.
    • If you have AMD GPU you’ll need at least AMD Radeon HD 7000 series or better.
    • If you have Intel GPU, you’ll need at least Intel HD Graphics 500, however, it does not meet overall requirements of our game. To unlock the full potential we require newer GPUs.
    2. My game doesn’t start after switching to Vulkan API. What should I do?
    First, check if you have the latest drivers, if the issue still occurs please attach beamng.log to your post in this thread and switch back to DX11 API. Clearing Cache may help resolve the issue.

    3. Does Vulkan API works with older mods?
    Yes, in most situations mods shouldn’t cause any issues, but when you are reporting an issue remember to disable mods.

    4. Is Vulkan API going to replace the current API?
    We plan to make Vulkan API default in future updates, however we will leave DirectX11 as secondary compatibility mode, so you don’t have to worry if your PC doesn’t work well with Vulkan API games.
     
    #1 Car_Killer, Jun 22, 2021
    Last edited: Jul 20, 2021
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  2. NoxiousFumes

    NoxiousFumes
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    The issue you’ve noticed:
    Switching from windowed to borderless mode, or launching in borderless mode caused the display to take up only 1/4 of my screen.

    (note: first time beamng closes is because I alt-f4ed, not a crash)


    This happens when:
    Borderless mode is selected in settings while using Vulkan
    Borderless mode is selected beforehand in the DX11 renderer, and then game is launched in Vulkan

    My specs are:
    Windows 10 Pro version 20H2, build 19042.1052
    i7-4790 (not k variant)

    NVIDIA GTX 960 4GB, driver version 30.0.14.7111
    16 GB DDR3 1600mhz RAM
     
    • Agree Agree x 3
  3. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    This seems to be a duplication of:
    I'll rewrite it to be more clear then :)
     
    • Like Like x 1
  4. RGBprincess

    RGBprincess
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    28
    game crashes

    GTX 1650
    Ryzen 5 4600H
    16gb RAM

    -----

    lol
    upload_2021-6-30_18-13-48.png
     

    Attached Files:

    #4 RGBprincess, Jun 30, 2021
    Last edited: Jun 30, 2021
  5. alexelcaza

    alexelcaza
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    fullscreen does not really work and there is some weird purple thing flickering
    loading took around 5 times longer than usual and the game used more than 5GB of memory when it only uses 3.8GB with dx11
    *edit performance was also much lower at 20-25fps instead of 80+
    vulkan + safe mode crashes instantly


    my specs:
    windows 10 pro build 19043
    r7 2700
    16GB 3266MHz
    display 1 XG2401 on an RX 460 driver version 21.6.1
    display 2 VG240Y on a GTX 1050 driver version 471.11
     
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  6. Car_Killer

    Car_Killer
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    BeamNG Team

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    What's the NVIDIA driver version? Which version of OS do you have? Please remember to always give as much information as you can.
     
    • Agree Agree x 1
  7. RGBprincess

    RGBprincess
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    28
    upload_2021-6-30_18-47-43.png
    upload_2021-6-30_18-48-21.png
     

    Attached Files:

  8. Justy4WDTURBO

    Justy4WDTURBO
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    Vulkan doesn't seem to work under Win7.
     
  9. Car_Killer

    Car_Killer
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    BeamNG Team

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    What's the GPU, driver version, please attach log to your post.
     
  10. Justy4WDTURBO

    Justy4WDTURBO
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    RX480, 20.9.2, where do I find that log?
     
  11. bot9ra

    bot9ra
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    upload_2021-6-30_19-38-10.png
    Graphics are broken and fps is very bad (8-10)
    GTX 960 2GB (457.51) (cant update)
    Windows 10 19041
    Edit: I updated driver to 471.11 and issue is still present
    Screenshot on gridmap:
    upload_2021-6-30_21-11-57.png
     
    #11 bot9ra, Jun 30, 2021
    Last edited: Jun 30, 2021
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  12. nawa

    nawa
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    Ryzen 5 3600 / GTX 1060 with latest driver / 32 GB RAM

    Everything (except for known issues) works perfectly and improves performance by around 20-30% in West Coast map. Really good.

    Can I suggest putting "Using Dynamic Reflections might noticeably degrade performance" in bold so it would be more noticeable? I saw the word "Vulkan" in release notes, excitedly skimmed through this post, went on and enabled Vulkan, and got 9 fps with dynamic reflections on. I did re-read the post more carefully and found the reason but others may not.
     
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  13. moiloic

    moiloic
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    The issue you’ve noticed:
    The game doesn't load when i launch on Vulkan graphics / safe mode Vulcan and when i close it i get the error "BeamNG.drive 0.23.0.0 0xC0000005 STATUS_ACCESS_VIOLATION"

    This happens when:
    whenever i use the Vulkan graphics in the support tools when i launch the game

    My specs are:
    Ryzen 5 2600 / GTX 1060 6Gb (471.11) / windows 10 Pro 64Bit 21H1 (10.0.19043 Build 19043.1081 / 16Gb DDR4 ram 2600)


    i already tried to clear cache, verified system files/ game files, restarted my pc, updated windows / gpu drivers, launched game as admin, turned off dep. but nothing worked im still getting the same error
    but didnt reinstalled the game

    EDIT: attached log files
     

    Attached Files:

    #13 moiloic, Jun 30, 2021
    Last edited: Jul 1, 2021
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  14. fufsgfen

    fufsgfen
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    upload_2021-6-30_22-33-12.png
    0.42531|D|GFXInit::createDevice|Attempting to create GFX device 0: GPU (VK) [with output Device]
    0.42533|D|GFXInit::createDevice|shader model: 5.0 , available video modes: 1
    0.42536|D|GFXInit::createDevice|Device created, setting adapter and enumerating modes
    9.50816|E|Crashreport|*** Trying to get Lua callstack
    9.50821|E|Crashreport|*** this is not the error, look above
    9.50829|E|GELua.main_static_crashrpt|
    =============== Stack Traceback >> START >>
    (1) main chunk of line at line 1
    --------------- << END <<

    upload_2021-6-30_22-38-5.png

    Geekbench 5 Vulkan benchmark works fine, but I need to have old drivers in this system (419.35) so maybe I just try with new system and see what it does, when I have time for that.

    I is just funny how it crashes right away, without even drawing the window, but it is really old driver.
     
  15. SandwichesANDmilk

    SandwichesANDmilk
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    1,450
    I'm getting worse and less consistent FPS on vulkan
    specs: Ryzen 7 3700x, 16gb (8gbx2) 3200mhz, RTX 3060TI founders at 1440p
    Latest windows, latest drivers
    upload_2021-6-30_16-22-37.png
    I am using the ultra preset in both and both are taken with the car sitting still at the same location with the same car with same camera position on ECUSA
    car is the Wendover
    Vulkan:
    upload_2021-6-30_16-18-23.png

    DX11:
    upload_2021-6-30_16-19-23.png

    with vulkan I noticed the frame rate consistently dipping down to 70fps while in DX11 it usually dipped down to ~85 at the lowest and went all the way up to ~110 regularly

    I am finding no other issues in my quick testing, just performance differences

    I do have some older, slower PCs that I will test and show my findings, maybe it can help on older hardware more than brand new state of the art (GTX 670 vs 3060TI)
     
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  16. Car_Killer

    Car_Killer
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    BeamNG Team

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    Please update the driver to the latest one. It should fix the issue. However Pascal series might be unstable, thanks for testing old driver :)

    Thanks for the report. We'll look into it.

    You can find the log in AppData/Local/BeamNG.drive/0.23 folder

    Could you attach a log from Vulkan Safe Mode option in Support Tools? It will help us identify the issue.
     
  17. Turbo49>

    Turbo49>
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    Joined:
    Apr 1, 2021
    Messages:
    861
    Game crashes on the final loading step. Tested on Gridmap V2. Specs are in the signature,
    Windows version: 20H2 KB4023057
    GPU driver version: 466.11
    Edit: now on safe mode it don't crash but the loading screen won't disappear.
     
    #17 Turbo49>, Jun 30, 2021
    Last edited: Jun 30, 2021
  18. bot9ra

    bot9ra
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    After reinstalling the game i have different issue: game is stuck at loading screen but you can hear car sounds and you can drive it
    Edit: Game only loads with ultra graphics, log for broken graphics is with .log extension
    upload_2021-7-1_0-15-39.png
     

    Attached Files:

    #18 bot9ra, Jun 30, 2021
    Last edited: Jun 30, 2021
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  19. FFIVGUY

    FFIVGUY
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    Feb 21, 2018
    Messages:
    332
    I am using the experimental Vulkan API, but in Vulkan safe mode and regular Vulkan mode I only get 3-4 fps where as I should be getting about 80 fps
    My specs are:
    NVIDIA GeForce GTX 960
    Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz 3.70 GHz
    16GB RAM
     

    Attached Files:

    • 2021-06-301.png
    #19 FFIVGUY, Jul 1, 2021
    Last edited: Jul 1, 2021
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  20. Krt3k

    Krt3k
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    Jul 28, 2016
    Messages:
    29
    Game either hangs while displaying a black window when using the normal mode, or crashes with a 0x00000001 error when I attempt launching it with the safe and debug modes enabled, similar to what has happened in post #14 .
    The system has the newest video drivers (21.6.1), I have an AMD R5 1600 and an RX Vega 64, verifying files in the launcher as well as in Steam and clearing cache (+ deep clean) hasn't solved the issue
    Edit: 21.6.2 just came out, but that didn't change anything
    Edit: Deleting the old userfolder did the trick
     

    Attached Files:

    #20 Krt3k, Jul 1, 2021
    Last edited: Jul 1, 2021
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