Works quite well for the most part, lowering frametimes by around 10% Only issues I've had are some weird artifacting on the realtime cubemaps: (cubemaps at 1024px) There was some very colorful artifacting at <=512px: The interesting part about these artifacts is that switching cubemap res and update rate (reinitializing it, I suppose), makes them go away, and coming back with another change to the settings. No particles render, but that was already written. (Issues also occur on Vulkan + Safe Mode + Debugging, as well as running slow there, but that is expected because of debugging info) The game also crashed after being minimized for a bit. This has been happening for a while generally, but seems to happen faster on Vulkan. Specs: i7-4790K @ 4.4GHz, RTX 3070 (Driver 471.11), Windows 10 Enterprise 19042 (20H2), 24GB DDR3-1866 Question: What is the motivation behind Vulkan? Only performance? Will this assist the planned stereo-rendering support?