On Hold VW ID-3 based ETK PROJECT

Discussion in 'Content Creation' started by HighVoltage_Guy, Nov 20, 2021.

  1. Turbo49>

    Turbo49>
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    You used solidify ? I mean, it's fine, i guess, but for your next model you should try to only use the mirror modifier, (and edge split if needed) you would have much better polyflow.
     
  2. HighVoltage_Guy

    HighVoltage_Guy
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    Ok i'll see
     
  3. Yash_gamin144

    Yash_gamin144
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    we ned cheese variant colouer inn yollew
     
  4. HighVoltage_Guy

    HighVoltage_Guy
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    What about a cheese livery?
     
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  5. Agent_Y

    Agent_Y
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    The spiking could actually be because of solidify because it could have made the mesh too high poly in those areas
     
  6. Turbo49>

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    Can i see the polyflow with solidify applied ?
     
  7. HighVoltage_Guy

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    No, i mean it spiked before apllying solidify, but now seems spiking more... Or not? I didn't seen too much
    --- Post updated ---
    Hold on
     
  8. HighVoltage_Guy

    HighVoltage_Guy
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    Well, this is the polyflow sir
     

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    • upload_2021-11-29_12-7-10.png
  9. Turbo49>

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    Yeah, the polyflow definitely isn't ideal at all, it's too high poly in most places, not high poly enough in some places, the lines look a bit shaky, that's definitely why it spikes.
     
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  10. Milendur

    Milendur
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    For example fender area is totally wrong
     
  11. HighVoltage_Guy

    HighVoltage_Guy
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    Hah so not optimized at all! Good...
    --- Post updated ---
    If i use limited dissolve is ok?
     
  12. Turbo49>

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    Nah you need to try and modify it yourself, for example use the knife cut tool to cut some vertices in the upper part of the front fender, and dissolve some lines in the trunk floor area.
     
  13. HighVoltage_Guy

    HighVoltage_Guy
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    Yessir
     
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  14. Turbo49>

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    Also you should add an edge split modifier, and tweak the angle setting until it looks good.
     
  15. HighVoltage_Guy

    HighVoltage_Guy
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  16. P_enta

    P_enta
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    the polyflow needs some work. The problem is there’s no edgesplit. No bevels, and a lot of the shapes are mechanically incorrect. It’s 90% fine though.

    I use edgesplit at 50* and put bevels on noticeable sharp corners that you see often. To fix shading I Ctrl+e and mark sharp when needed.
     
    #76 P_enta, Nov 29, 2021
    Last edited: Nov 29, 2021
  17. Nacho Problem

    Nacho Problem
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    penta what
     
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  18. Agent_Y

    Agent_Y
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    No offense but how can you call this polyflow "perfectly fine"?? It has quite a few very visible issues
     
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  19. Turbo49>

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    Look at the front fender, the vertices ar not aligned and there is a gap beetween the A-pillar and the rest of the fender. And look at the back fender, there are way more vertices than needed.
     
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  20. P_enta

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    ok Ill rephrase I was tired. The polyflow isn't great but there are a number of issues besides that which I've listed.
     
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