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Water Shader Bug

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Dummiesman, Jul 10, 2014.

  1. Dummiesman

    Dummiesman
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    Sep 17, 2013
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    4,696
    If you quit to menu while underwater with the camera, you will forever be underwater in any other level :p
     
  2. LuisAntonRebollo

    LuisAntonRebollo
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    Developer
    BeamNG Team

    Joined:
    Feb 25, 2014
    Messages:
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    Thx for your report.

    Could you try to reproduce the problem and write the necessary steps, this would be helpful for us to solve the problem.
     
  3. Dummiesman

    Dummiesman
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    Drive up to the water in the non-empty grid map for example, move the camera underwater so the "waviness" effect is showing, then quit the level while this is happening, switch levels, and it looks like you're still underwater.

    Unable to reproduce because ever since this happened underwater is now black.
     
  4. Aboroath

    Aboroath
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    New dev employee?
     
  5. Bubbleawsome

    Bubbleawsome
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    1,887
    They hired a few (2-4 I think) a while back but they mainly work in code and bugtrackers AFAIK. They aren't on the forums often. :p
     
  6. juju

    juju
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    Aug 5, 2012
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    He is in charge of porting Torque 3D to OpenGL (So Linux, maybe Mac) afaik
     
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