Weak parking breaks and low torque engines

Discussion in 'Ideas and Suggestions' started by skymiracle, Aug 15, 2013.

  1. skymiracle

    skymiracle
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    Weak parking brakes and low torque engines

    I have noticed that most of the engines in game are bit low on torque at low rpms for a hill start. I m gonna use the box van as an example since it is the most noticeable in game.
    As you can see from the screenshot , i put the box van on a dead stop on a slight incline (grid map, left side behind the spawn point) without anything in the back. I fully floor the gas and it literally cannot climb a slight hill.
    Torque doesnt change much through the rev range, but i feel like torque increases with the revs in game.
    In the sedan, although it does spin the tires on the same incline, it doesn't get up to speed. I gotta say i have a 1998 v6 sedan and i can climb faster in real life than in game.

    There is also a issue with the parking brake as it doesn't actually stop the wheels and lets any vehicle roll back down the hill.

    Last of all, and this is really sad. With the box van on this hill, i have to have the parking brake on and floor the gas to climb up, because the parking brake reduces amount of torque needed as it counters the weight/gravity's pull. And if you turn off the parking brake, its back down the hill you roll. (skip to 45 second mark)
    When scrolled through the K button, I actually found that the inner rear wheel was spinning independently from the outer one up hill when the parking brake is on



    http://www.enginebasics.com/Engine Basics Root Folder/Images/HP vs torque.jpg
     

    Attached Files:

    • 1111111111.JPG
    #1 skymiracle, Aug 15, 2013
    Last edited by a moderator: Oct 21, 2015
  2. JDMClark

    JDMClark
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    Hopefully with this update we will see a little bit better physics that might go along in helping with these issues. And yes I hate the parking brake in this game. I parked a car on a nearly flat area in manual in neutral and engaged the ebrake. Got up to get a drink came back and it rolled into a tree..

    Anyways here's the soon to come update.
    http://www.beamng.com/entries/41-Tire-model-improvements-Round-7-453
     
  3. skymiracle

    skymiracle
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    yeah parking break is pretty worthless atm, although i do feel this can be a simple fix
     
  4. JDMClark

    JDMClark
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    Could probably find some scripts somewhere and increase the force to the brakes.
     
  5. skymiracle

    skymiracle
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    Last of all, and this is really sad. With the box van on this hill, i have to have the parking brake on and floor the gas to climb up, because the parking brake reduces amount of torque needed as it counters the weight/gravity's pull. And if you turn off the parking brake, its back down the hill you roll.

    I just edited the 1st post to include this.
     
  6. Landie_Man

    Landie_Man
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    I attempted to carry a weight of nearly 6 tons, 3 1.9 ton concrete barriers in the back of one and it buckled. Pretty good when you consider it would probably in real life, be maxxed out at say 1 or 1.5 tons in the load bay. It struggled with one block in the back, which is as I said 1.9 tons. I haven't experienced any torque issues, except that it is a little sluggish with a 900kg Covet in the back of it
     
  7. skymiracle

    skymiracle
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    The problem if with a hill start, and there is a video up top for it now
    Or test it for yourself with the grid map, there's ramp on the left side behind the spawn point. Go half way up with the covet, start to roll bk a little and then try to climb back up
     
    #7 skymiracle, Aug 15, 2013
    Last edited: Aug 20, 2013
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