what beamng could look like in 5 years

Discussion in 'Videos, Screenshots and other Artwork' started by Soloside, Mar 31, 2018.

  1. Soloside

    Soloside
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    if beamng looked like this id pay $100 dollars for it :oops:
     

    Attached Files:

    • ETK-Ibackbeach.png
    • ETK-Ifrontbeach.png
    • ETK-Isidebeach.png
    • ETK-Itopbeach.png
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  2. Tsutarja495

    Tsutarja495
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    Renders really do bring out the best in BeamNG's assets.
     
  3. henryjhost

    henryjhost
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    damn that i series looks nice!
     
  4. Soloside

    Soloside
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    ikr im working on a full library for all of the cars in beamng fully rendered
    --- Post updated ---
    damn right it does, gotta love nvidia Iray
     
  5. henryjhost

    henryjhost
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    can't wait for the bolide
     
  6. Soloside

    Soloside
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    damn right it does, gotta love n
    hehehe i like the way you think ;)
     
  7. General S'mores

    General S'mores
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    I'd like to see if what the mod vehicles (Oldsfullsize, Prasu, S-Series, etc.) would look like in an render.
     
  8. Soloside

    Soloside
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    should i make a discussion somewhere for people to do requests?
    cuz i got ya
     
  9. General S'mores

    General S'mores
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    That could work.
     
  10. Nathan24™

    Nathan24™
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    Nice Forza-like graphics you have there. ;)
     
  11. Soloside

    Soloside
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    Attached Files:

    • littletease.png
  12. henryjhost

    henryjhost
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  13. Nadeox1

    Nadeox1
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    Spinning Cube
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    Is that cycles right?
    The material you have seems a bit too metallic and there's no fresnel.

    Use this setup as starting point, it will blend the car's color (non-reflective) with a glossy layer (reflective), according to fresnel rules.


    Then modify them further, add more mix nodes and etc etc to get stuff like paint flakes and so on.
    You can also plug in the textures to get proper textured cars:
     
  14. Soloside

    Soloside
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    ermmmm i dont use blender for rendering or "cycles" so yeah im just going off of a cranberry red paint
     
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