Textures as in polygons. I'm not just yapping about interior textures, but engine textures too (and it looks disgusting). Just because vehicles in BeamNG have textures updated in PBR does not automatically mean we should ignore those vehicles and not let them have a remaster. Moonhawk also has a huge lack of configurations with I think only having 8-10 iirc.
It has 23, but most of those are very similar to one another (the only major difference between the 244/309/378 versions are the engines, and the only major differences between their pre- and post-facelift versions are the front and rear ends). Also, I feel like the Moonhawk doesn't accurately represent the early malaise era as well as it could. None of the engines lose power from lower compression, the 448 is still sold in the Sport versions until 1978 (when many manufacturers, like Dodge, Chevrolet, and Pontiac, stopped selling their large V8s (440/454/455) in regular cars by 1975/'76), and there's no catalytic converters for the 'Hawk - something that was required for most cars in 1975. I understand that not every single thing from that time frame could reasonably be added (like safety interlocks or an "econominder" gauge), but at the very least, there could be more difference between a '73 and '78 Moonhawk than lights and tires on the Sport versions. The Miramar and Burnside refreshes thankfully set solid precedents for this happening, with how different the pre- and post-facelift versions of those cars are.