There used to be a lot of yapping here so I can just sum it up quickly: Mariokart Wii, Ridge Racer Unbounded, Wreckfest, and Neilogical Anyway, the title explains it all.
I got into Beamng from WhyBeAre. I used to watch him on Youtube when I was younger. At the time, my dad had a shitty Thinkpad with a pirated version of Beamng on it. Eventually, I got my own Steam account and bought the game with my own money.
I was watching some MuYe videos and thought you could edit game values easily, the crash physics was just a bonus. It wasn't as easy as I thought and eventually stayed for the realistic handling and attention to detail.
What got me Into beamng were wreckstation video that used the fast good truck mod (too Bad it's broken now) and the H45 ambulance ( wich , to this day , still looks beautiful to my eyes) . There was also an old video that i kept rewatching.
first at 2017,i was watching any crash boom punk beamng video and my pc is still more potato than i use now and i starting to play beamng drive with my upgraded pc in 2021 so i have played beamng for almost 3 years....
I saw crash compilations on youtube around 2017 or 2018, then I decided to buy the game to try it out myself. Best $25 I spent (yeah back then it costed 25 dollars lol)
Random crash videos which brought me the feeling of my pressure released Also the Beam Movie by FrizErls
I've always played car wrecking games. First "Racing Construction Set" on a C64 with my mom... then "4D Sports Driving" aka "Stunts" and "Test Drive III" on a MS DOS computer with my father... Later "Destruction Derby", then "Driver", "Midtown Madness 2", "FlatOut" ... and finally "Rigs of Rods". From there I came to "BeamNG". There are many more games I've played... but these are the main ones.
back in late 2018, i saw a crashboompunk's (also WhyBeAre) video from 2016, when the car's engines had goofy sounds lol, and i got really amazed by the physics of it (in those old versions!). and i slowly got more interested in it and found more channels and vids of it, and i finally bought the game in mid 2019.
Years and YEARS ago, in Australia, there was show on ABC Kids called Good Game: Spawn Point, it was a child friendly version of a video game review TV show called Good Game. Well, in the Spawn Point spin off, they had a section of the show where the hosts would answer questions about video games that viewers had writing in. One of the questions was someone asking if there was any game out there where vehicles would crash in a realistic manner, instead of the weird, rigid ways most game do. They said: Yes. And pointed that viewer (and indeed, myself and my twin sister) to a game called... Rigs of Rods. By god, the amount of time we spent in that game. Well, my twin sister would eventually learn that some of the devs of RoR had left and were making their own game they were calling BeamNG.Drive. And in 2013, when the tech demo was released, you better believe my twin sister and I were all over it. It had 1 map (a very early version of Grid map), and 1 car, the D-Series. I should also note that the D-Series had no customization or configs. You had, The D-Series. It was an amazing jump from Rigs of Rods. I wish I could remember what BeamNG drive what like back then so I can compare it to now, but I was very young (I was still in primary school [Australian equivalent to grade school]), and my memory of my childhood is poor at best, so, ya know.