What is the method for creating skin UVs?

Discussion in 'Content Creation' started by Narwhal, Jun 18, 2016.

  1. Narwhal

    Narwhal
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    So i have a question. What is the method for creating skin UVs? I already have some knowledge of uv mapping, such as seams and project from view and unwrapping in general, so no need to explain that. But im just curious how i could make some for a few projects.
     
  2. Nadeox1

    Nadeox1
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    Like what exactly?

    How to actually make the UV properly?

    Position camera TOP/LEFT/RIGHT/FRONT/BACK and UV Map from view the appriopriate parts more likely.
     
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  3. Narwhal

    Narwhal
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    So i just looked into that and the big flaw i see there is you mess up the existing uv layout for that part. So i guess ill have to redo all the uv maps for one vehicle? because so far that is the only way i see without messing up the existing uv layout. Thats a ton of work sadly.
     
  4. torsion

    torsion
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    I'm not sure that I follow the discussion properly Narwhal. The game supports two UV maps IIRC. The stock vehicles have one mirrored UV map for performance and a second non-mirrored UV map for skinning purposes. Does that help at all or am I out in left field?
     
  5. Narwhal

    Narwhal
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    What im trying to accomplish is make a skin uv in blender. Take for example the covet sedan. i want to make a skin uv map for that vehicle, but i think i would have to redo all the uv maps for it too.
     
  6. torsion

    torsion
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    Ahh, thanks for explaining. I was not able to definitively figure out what you were initially asking, now I do understand. What your are hoping for is a shortcut to avoid completely reskinning the modified model. (Please correct me if I'm wrong!)

    Unfortunately I'm out of my depth on that question. Maybe with your clarification @Nadeox1 will able to give a little more advice?
     
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