I found this.. and no matter what I do it still does the same crap.. I've tried re-doing the coltris differently.. even all the way across.. and still has this retarded shape that allows things to fall through or get caught in it. Coltri Beams [Triangles] Code: ], "triangles": [ ["id1:","id2:","id3:"], {"group":"pickup_cover"} {"groundModel":"metal"}, {"dragCoef":0}, //top face ["sc5ll","sc4ll","scr"], ["sc5","sc5ll","sc4ll"], ["sc4ll","sc3ll","sc"], ["scr","sc4ll","sc3ll"], ["sc3ll","sc2ll","scf"], ["sc","sc3ll","sc2ll"], ["sc2ll","sc1ll","sc1"], ["scf","sc2ll","sc1ll"], ["sc5rr","sc4rr","scr"], ["sc5","sc5rr","sc4rr"], ["sc4rr","sc3rr","sc"], ["scr","sc4rr","sc3rr"], ["sc3rr","sc2rr","scf"], ["sc","sc3rr","sc2rr"], ["sc2rr","sc1rr","sc1"], ["scf","sc2rr","sc1rr"],
Re: What is up with my ColTris m8, coltris are doing exactly what you are telling them to do. Look carefully how you are setting them up, as they are not correct. You are doing the following: (imported from here) When you want to be doing something like this: (imported from here) At the same time, you don't seem to be setting them in an anti-clockwise way, always try to set them anti-clockwise when viewed from outside, as coltris have one side more "solid" and less "sticky" than the other, and you specify it through the order you set them up. (http://wiki.beamng.com/Collision_Triangles)
Re: What is up with my ColTris Yeah but here is what I don't understand.. I update it, than I save it, than I re-spawn the vehicle.. And this is all I get /= This is what I mean when I say that I've tried it over and over, in different ways.. - - - Updated - - - I was editing the file in an outdated directory... - - - Updated - - - Much Better