I've learned that normally when a glass texture is broken in some way, you would usually see one of two substitute textures to fill in the blank. Those being either the black "NO TEXTURE" text with orange background or the glass/windshield .png file being placed incorrectly over any and almost all glass mesh. Have I accidently discovered a third? As you can see in the previous pictures, my glass texture has decided to completely tint itself black as if it were an automation car mod and to put it simply, you can't see jack out of it. I wouldn't know if this is a simple problem because of the lack of knowledge on glass textures, and textures in general as well. My theory is that it is the second type of problem, but zoomed in on one of the .png's black outlines because it seems to be getting it's texture from somewhere. This is my first non-automation test-car, to try and discover my abilities on BeamNG modding and would be heavily thankful for any sort of advice.
And also, do I need to make my own glass texture or can I apply default textures from the default cars for some if not all glass parts and materials?