I've been seeing Minecraft videos with high res. texture packs and SEUS' raytracing shaders. It looks insane, and probably more realistic than real life itself. seeing, however, that one TNT would an RTX 2080 Ti or a Radeon VII, let alone without ultra shaders and textures to heel, I was wondering if BeamNG would actually run with raytracing? Would it be a lightweight implementation, or would it light a four-way 2080-Ti SLI setup on H̘͚͈̩͂̊̽ͭͣ͊ͤ ̫͔̞͖̦̹̦ͬͤ͛E͕͔̰͇͗̆̔̈́ͨ ̪̙̫̮̠L̋̌̾̎ ̙͖L̐ͣ̂̅̏̆ͅ ͎̤͓̤̩̱̟ͮ̏̌̔̾F̺̰͎̠̻̆ͮ̿̈ ̪̳̞͋͗͆͒I̱͎̳̻ͯͨ͋ͫ̾̄͌ ̮̱͈̩̪̘͌̈̈́R͌͌ͪ̋͆̂ͧ ͙̝ͦͯ̔̀̋̿E̬ͮͨ́ͮ̍͋ ̼͎̯̗͚͐̿̀̾ͮ̉?͍
[QUOTE = "Derpitron, post: 1027850, member: 241773"] Ho visto video di Minecraft ad alta risoluzione. pacchetti di texture e shader di raytracing di SEUS. Sembra folle e probabilmente più realistico della vita reale stessa. vedendo, tuttavia, che una TNT sarebbe una RTX 2080 Ti o una Radeon VII, figuriamoci senza ultra shader e texture al tallone, mi chiedevo se BeamNG avrebbe effettivamente funzionato con raytracing? Sarebbe un'implementazione leggera, o illuminerebbe una configurazione SLI 2080-Ti a quattro vie su H̘͚͈̩͂̊̽ͭͣ͊ͤ ̫͔̞͖̦̹̦ͬͤ͛E͕͔̰͇͗̆̔̈́ͨ ̪̙̫̮̠L̋̌̾̎ ̙͖L̐ͣ̂̅̏̆ͅ ͎̤͓̤̩̱̟ͮ̏̌̔̾F̺̰͎̠̻̆ͮ̿̈ ̪̳̞͋͗͆͒I̱͎̳̻ͯͨ͋ͫ̾̄͌ ̮̱͈̩̪̘͌̈̈́R͌͌ͪ̋͆̂ͧ ͙̝ͦͯ̔̀̋̿E̬ͮͨ́ͮ̍͋ ̼͎̯̗͚͐̿̀̾ͮ̉? ͍ [/ QUOTE] Like this how? With reshade and RTGI shader
Hi. It seems you're new to the forums. Did you see a red box while typing your response? That means the thread is very old and needs no further discussion. BeamNG with ray tracing runs, but it depends on your computer. If you have a great computer, you will be fine.