What's wrong ? Beamng Crashes with my mod

Discussion in 'Content Creation' started by FeelsBadBro, Jan 6, 2015.

  1. FeelsBadBro

    FeelsBadBro
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    #1 FeelsBadBro, Jan 6, 2015
    Last edited: Jan 6, 2015
  2. SixSixSevenSeven

    SixSixSevenSeven
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    Re: What's wrong ?

    For future reference. Check the console for errors... It is even nice enough to tell you the reason and line number.
     
  3. FeelsBadBro

    FeelsBadBro
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    Re: What's wrong ?

    how can use the console in game?
     
  4. Calais

    Calais
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    Re: What's wrong ?

    Use this ` or ~
     
  5. KennyWah

    KennyWah
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    Re: What's wrong ?

    It should also be mentioned that physics freezing upon the loading of a jbeam object means that you have an unstable jbeam. even something as simple as a misplaced character can cause this error to occur.

    It would also appear that he lacks an empty triangles (I think that is required) section and a second line with a "}" at the end of the jbeam file.
    [this is all based on my personal expirence with jbeam so how I do things may be different -this is a disclaimer]
     
    #5 KennyWah, Jan 6, 2015
    Last edited: Jan 6, 2015
  6. CarlosAir

    CarlosAir
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    That's definitely not how jBeam works. It's not about converting your 3d mesh to nodes and beams..
     
  7. FeelsBadBro

    FeelsBadBro
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    What should i do then?
     
  8. CarlosAir

    CarlosAir
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    I suggest you take a look at the jBeam for default vehicles, also check out this tutorial (Introduction_to_Vehicle_Creation) and all the other info the forum and the wiki provide.

    Imagine that the jBeam is a somewhat simplistic approximation of the vehicle shape, where you are defining the vehicle 'skeleton' that tells how the vehicle will crash and behave, the jBeam needs to constitute a rigid shape with a more or less regular structure when it comes to the overall placement of the nodes.

    And most importantly, making the jBeam for a vehicle is a long and tedious process, it is not just a quick 'conversion' or a quick required step when making a vehicle. You'll need to make the 'skeleton' for the vehicle keeping in mind how each of the vehicle parts should react to it's environment.

    Again, my main advice is that you examine the jBeam for default vehicles.
     
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