every person that has ever played beamng drive has probably wanted a working winch like in mudrunner/snowrunner and also every person that has every play beamng drive has also probably wanted working ground deformation. so come on devs!!!
winches are definitely doable (you can already fake them holding ctrl and using the node coupler), will probably be added at some point. ground deformation is currently not really possible with beam's t3d engine. not to say it will never be added, since they have modified t3d a lot already, but it's probably not high on their priority list. would be cool as hell, though
i know that but i was just saying, because since mudrunner is kinda in its past life with snowrunner out and mudrunner mobile out they probably could get a good deal on the software.
2 different game engines can not be combined, and even then the whole map would need to be jbeamed, do you want 10 fps with a ryzen threadripper and a 2080?
different engines means different code what the oovee team used to make deformable ground won't directly work in beamng's fork of t3d
mudrunner's ground deformation is based on a completely different game engine, you can't simply copy paste it. it's like trying to run an iPhone app on a Windows PC also if this thread got anyone (like me lol) wondering how spintires/mudrunner's deformation actually works, there's a blogpost by the dev breaking it down: https://www.gamasutra.com/blogs/Pav...09626/Mud_and_Water_of_SpintiresMudRunner.php
Importing the whole game of BeamNG.drive to another engine would require so much work that it wouldn't be worth it right now. I remember a few years ago someone made a thread about porting BeamNG to Cryengine 3 again for the better graphics. Tdev analyzed the idea and came to the conclusion that it would take too long. Plus, this has already been suggested. The devs have more important things to put in the game than ground deformation.
We don't even have breakable street signs on maps and you want ground deformation??? Do you have any idea how much it would lag??
the winch is possible, iyb's b-series has a wip one, but the deformable ground would require a jbeam and nodes, so it would be another very large vehicle the game has to simulate, so not even a nasa computer could simulate that. Beamng has no limits, what limits it from having a experimental vesion with deformable ground, realistic water, and many more features is that there is no computer to simulate it. So in the future, when laptops have the power of supercomputers, that will be possible. but for now, it is not.