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Why does BeamNG want to crash when i try to edit the material?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by SuperEmbracer, Jan 20, 2018.

  1. SuperEmbracer

    SuperEmbracer
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    Joined:
    Sep 12, 2016
    Messages:
    206
    Hi everyone,
    So i was copying WCA assets into my map, did the necessary edits with materials.cs using N++, and i realised some of the textures had no material on them. I tried mapping them, but BeamNG crashes every time. And this happens on my handmade buildings too, not just the official BeamNG assets. crash.png
    How do i not make it crash, and how do i fix missing materials when there is no way to fix the crash? Kind regards!
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    That's a bug, and is caused by the 'NO MATERIAL' things.
    'NO MATERIAL' happens when have a texture file specified in the materials.cs file, but the game cannot find it (probably because the path is wrong).
    First fix your materials.cs so that the 'NO MATERIAL' is gone, then you'll be able to use the editor.
     
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