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Why is UI Hardware Acceleration turned off?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by angelo234, Oct 25, 2021.

  1. angelo234

    angelo234
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    Programmer
    BeamNG Team

    Joined:
    Aug 11, 2017
    Messages:
    540
    I was able to find the CEF DevTools UI which allows me to see all sorts of debugging info about BeamNG's UI. And I found that GPU Raster (hardware acceleration) is turned off. I'm just wondering why UI hardware acceleration is turned off (and where did the setting go in the options UI?) since it's pretty beneficial as it enables GPU rendering (when off the CPU does all the rendering and is less efficient), and especially since BeamNG is a heavily CPU intensive game where every bit of CPU power is needed.

    Also I was trying to render some OpenGL/WebGL stuff in a UI app but it seems like WebGL is disabled (which looks to be the result of hardware acceleration turned off)

    Capture.png

    Here's how to open CEF DevTools if you're curious (run Lua command in GE Lua console):
    Code:
    toggleCEFDevConsole()
     
  2. StinchinStein

    StinchinStein
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    Joined:
    Jul 16, 2014
    Messages:
    754
    CTRL+U also toggles the CEF console, by the way.

    As for it being removed after they added it, I'm not really sure... Maybe it introduced more bugs than they originally expected?
    I do remember the options menu having a toggle for it at one point, though.
     
    • Like Like x 1
    • Agree Agree x 1
  3. zenta

    zenta
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    Joined:
    Mar 19, 2017
    Messages:
    76
    aaah so they got rid of the "Enable HW Acc." button, i kept seeing old posts of people saying that it's in the options>graphics but could not find it
     
    • Like Like x 2
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