1. This section is for Ideas and Suggestions related to official game content. Don't request licensed vehicles here please. Read the rules here
    Dismiss Notice

Will BeamNG ever include a crash test dummy to put in the driver seat?

Discussion in 'Ideas and Suggestions' started by cheyguy, Jan 16, 2019.

  1. cheyguy

    cheyguy
    Expand Collapse

    Joined:
    Jan 1, 2016
    Messages:
    14
    Anyone remember those toys from the 90s? They were actually pretty big and I think had a cartoon too. But wouldn't it be cool to be able to see the effect of the crash on a driver with a dummy? They have the physics for the car so I think making a ragdoll could be a walk in the park for them :)
     
  2. Tsutarja495

    Tsutarja495
    Expand Collapse

    Joined:
    Mar 16, 2014
    Messages:
    725
    There's a mod for it. https://www.beamng.com/resources/driver-passengers-and-loads.2906/
     
    • Like Like x 1
  3. Unster

    Unster
    Expand Collapse

    Joined:
    Jan 23, 2018
    Messages:
    175
    I'd say forget a dummy. I'd like to see actual animated/ragdoll drivers taking damage in collisions and reacting to the forces of acceleration. For those who don't want to see human violence in this game, let it be a game option. While I'm used to the empty, "self-driving" cars in BeamNG I'd like to have the option of a visible driver (not a dummy mod).
     
    • Like Like x 2
    • Agree Agree x 1
  4. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    4,590
    Most parts of the interior - steering wheel, often seats - are non-collidable. Glass doesn't really "break", it just looks like broken.

    Very difficult to simulate a crash dummy properly, when the cabin it should interact with is pretty much non-simulated yet.
     
    • Agree Agree x 3
  5. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,186
    I would hate to see BeamNG.Drive get an M rating because it has the option to do so.

    Next thing we know, we'll have to put in a secret code to unlock the driver option ala Mortal Kombat Blood Code.

    /s
     
    #5 Danny Werewolf, Jan 17, 2019
    Last edited: Jan 17, 2019
  6. Unster

    Unster
    Expand Collapse

    Joined:
    Jan 23, 2018
    Messages:
    175
    Exaggerating much? I don't know what country you live in but at least in the US these are non-issues.
     
    • Like Like x 2
  7. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    4,590
    Well, European PEGI rating would likely rise with the just introduction of dummies, from PEGI7 to PEGI13.
     
    • Agree Agree x 1
  8. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    1,695
    Well, it definitely wouldn't rise to M-rated as there still would be no gore, blood, breakable bones etc. but it probably would change from the current one to something bit higher
     
  9. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,186
    ...Probably should have put /s for sarcasm there.
     
  10. MisterKenneth

    MisterKenneth
    Expand Collapse

    Joined:
    Mar 26, 2016
    Messages:
    2,132
    I kinda doubt that. Look at the kind of backlash GTA games get, and they're already M rated games. If anything I'd argue that the US is sensitive to that kind of stuff.

    As for the topic at hand, I'm fine with actual humans being absent, that I can see being a problem, but crash test dummies to me seems not to be the same issue as a real human person. Crash test dummies are not real people, and I think it's safe to say people would expect to see them in situations like that. What do they see in crash test videos after all?
     
  11. Unster

    Unster
    Expand Collapse

    Joined:
    Jan 23, 2018
    Messages:
    175
    I think GTA is in a league of its own. There the issue isn't just violence but what you do with the violence. It's one thing to see blood and gore in games, which is very common, and quite another to beat up or kill innocent people.

    Anyway, this issue isn't actually all that important to me. Mainly I want to see improved AI in BeamNG. But having a human driver would be nice, especially if the driver reacts to the forces of the vehicle. If the devs want to keep the gore limited, say just render some bruising on the driver but no dismemberment & blood splatter, I'd be fine with that. But I would like to have a health meter for the driver and I think it would be interesting to see what crashes are deadly and how seatbelts & airbags, if present, help in the crash.
     
    • Agree Agree x 1
  12. cheyguy

    cheyguy
    Expand Collapse

    Joined:
    Jan 1, 2016
    Messages:
    14
    I am here late to reply but thank you for this! I will check it out! ;)
    --- Post updated ---
    That would be ideal... i figured they dont want the game to have to process a person's physics, i thought maybe a crashtest dummy could be easier on the cpu... no clue, was just throwing out ideas but if they get actual people with ragdoll, that would be amazing.
    --- Post updated ---
    good point, do you think the game could handle it all?
    --- Post updated ---
    yeah i also suggested to use dummies because it doesn't affect the game and who can play it. I used to play with the crash test dummy toys when i was a kid in the 90s lol


    --- Post updated ---
    yeah i also suggested to use dummies because it doesn't
    i installed that passenger loads mod but i have no idea how to put them in the car :) nm, i googled and figured it out ;)
     
    #12 cheyguy, Feb 8, 2019
    Last edited: Feb 8, 2019
  13. SARUMAN

    SARUMAN
    Expand Collapse

    Joined:
    May 16, 2019
    Messages:
    16
    WHY don't put on a true person instead of dummies in the game ?
     
  14. Alex_Farmer557

    Alex_Farmer557
    Expand Collapse

    Joined:
    Dec 28, 2016
    Messages:
    1,147
    esrb rating would go through the roof.
     
    • Agree Agree x 1
  15. airman426

    airman426
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    275
    I wouldn't mind a dummy with realtime statistics just like the IIHS. It would be really cool if it had a liveable/unliveable realtime crash status readout.
     
  16. gdfastner

    gdfastner
    Expand Collapse

    Joined:
    Jan 10, 2019
    Messages:
    101
    Guy one: Status on the dummy?
    Guy two: Seven boofs out of ten, guys fucking dead.
     
    • Like Like x 1
  17. HotWheelsCollector24™

    HotWheelsCollector24™
    Expand Collapse

    Joined:
    Apr 18, 2017
    Messages:
    2,072
    No. Just no.
     
    • Agree Agree x 1
  18. airman426

    airman426
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    275
    Yeah. When I play Beam, I do not want to see blended human being after I smash into a wall at 100mph.
    I definitely do not need that nightmare fuel, seeing the inside of a Burnside coated in giblets after I fall off of a cliff. No thanks.
     
    • Agree Agree x 2
  19. SARUMAN

    SARUMAN
    Expand Collapse

    Joined:
    May 16, 2019
    Messages:
    16
    BeamNG has no conception of "Tesla Model X or S" properties for each vehicle. Do You think that a Moonhawk or a Sunburst have autopilot ?
     
  20. 98crownvic

    98crownvic
    Expand Collapse

    Joined:
    Jul 14, 2016
    Messages:
    720
    Wrong thread?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice