Wind/Storms in BeamNG ( Tutorial)

Discussion in 'Utilities and programming' started by NistingurA, Sep 28, 2014.

  1. NistingurA

    NistingurA
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    Joined:
    Nov 22, 2013
    Messages:
    2,092
    Hey guys,

    How to make working wind/storms ?

    1.Open beamNG on a random map.

    2.Freeze the Physics.( J )

    3.Open Console

    4.Go to BNGV (picture)

    5.Type in: obj:setWind(0,0,0)

    That means: First number means LEFT First number with a - means RIGHT
    Second number means BACK Second number with a - means FRONT
    Third number means UP Third number with a - means DOWN

    Example: obj:setWind(99,99,99) Left back and up wind
    obj:setWind(-99,-99-99) Right Front and down wind

    Higher number = Higher Wind speed





    Its SOOOOO simple isnt it ? :)

    GG MBexpert
     

    Attached Files:

    • asd.jpg
  2. BaronRedStorm

    BaronRedStorm
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    Joined:
    Jul 12, 2014
    Messages:
    817
    Re: Wind/Storms in BeamNG

    Good tutorial, I already know how to End the world with wind but many new or noob members may not, so good tutorial easy to understand ;).
     
  3. KennyWah

    KennyWah
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    Joined:
    Jan 16, 2013
    Messages:
    2,629
    Re: Wind/Storms in BeamNG

    I didn't know about this untill a week ago... and I play beamNG all the time in 30min-5hr sessions. =S

    [Sorry for minor bump]
     
  4. Shadowdragon94

    Shadowdragon94
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    Joined:
    Jul 9, 2013
    Messages:
    348
    tried it,doesent work with experimental verison for some reason!
     
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