Wind

Discussion in 'Ideas and Suggestions' started by Smeowkey, Nov 7, 2013.

  1. Smeowkey

    Smeowkey
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    Hello fellow car crashing enthusiasts. While adding cars in the 'edit' mode I did notice some sort of option for wind but that's about as much information I have recovered on this matter. So my question would be: what's the deal with wind in BNG Drive. Is it functional? As a cargo van driver I find that my most tiring/challenging days on the road is on those windy and gusty days. Fighting the highway crosswinds in a large cargo van is amusing and quite a tiring matter to handle. One time a gust was so strong that despite my counter steering it still pushed me over an entire lane! So. Is there wind? Can I edit it?
     
  2. JAM3SwGAM3S

    JAM3SwGAM3S
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    Hi there i believe the wind in the editor is to do with the vegetation such as the grass moving and stuff like that :) Although it would be great if the wind did effect the vehicles
     
  3. Occam's Razer

    Occam's Razer
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    At present, wind is purely aesthetic. I think it works by having a sine wave distort the polygons of a certain mesh grouping in an object.

    Simple wind should be possible, and probably not even that hard. You'd just have some sort of constant global force, multiplied by a sine wave or two, and given a direction. One could even modify the foliage system to react to the current wind intensity. Now, if you want that wind to vary depending on the area and surroundings (for instance indoors/outdoors or by altitude), you'd need a more complicated system.
     
  4. Dummiesman

    Dummiesman
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    #4 Dummiesman, Nov 7, 2013
    Last edited: Nov 26, 2022
  5. Occam's Razer

    Occam's Razer
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    Sine waves as a mathematical structure (equation, phenomenon? words fail me), the term is not limited to audio. The system was used pretty extensively in Unreal with its foliage, to "simulate" wind without actually simulating wind inside its material editor. I just figured that Beam used a similar system for its foliage, and that one could use those calculated waves to also generate force against jbeams.
     
  6. tdev

    tdev
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    BeamNG Team

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    We will have wind, wind generators (propellers, etc, etc) - its all in our mind and planned for - we just need time to code it properly :)
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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