(I guess this is the place to put it) Hey guys! I thought I would make a tools site for people migrating from RoR Current Tools setbeamdefaults : http://beamngtools.rgas.me/beam_defaults.html Hydros - JBeam Hydros : http://beamngtools.rgas.me/hydros.html Beams - JBeam Beams : http://beamngtools.rgas.me/beams.html Nodes - JBeam Nodes : http://beamngtools.zxq.net/nodes.html
Re: [WiP] BeamNG Tools Website Can't wait to start trying to port stuff over. Really need a better variety of vehicles. To bad commands aren't implemented yet.
Re: [WiP] BeamNG Tools Website I hope nobody ports over any BAD cars. RoR was filled with them. I don't want that to happen to Beamng.
Re: [WiP] BeamNG Tools Website this is a great idea and im defintly going to try it sometime. also your beams link is broken
Re: [WiP] BeamNG Tools Website I didn't think you'd actually do this. But I have to say, I'm glad you did! Now I can model my N/B in blender, export to a truck file, then run it through this!
Re: [WiP] BeamNG Tools Website Great work! Maybe materials next, or essential truck parts like cameras.
Re: [WiP] BeamNG Tools Website This is very cool, nice work. I'd like to see one where you can copy in an entire truck file and it will give you cameras, nodes, beams, hydros, and any other stuff you can do.
Re: [WiP] BeamNG Tools Website That would be very cool, but I'm not sure it's possible since you have to split your vehicle into its separate pieces. So unless the tool would do that for you, based on the commenting of your truck file, it wouldn't work. And even using that method would be difficult since not everyone comments their truck files like they should.
Re: [WiP] BeamNG Tools Website Thanks for these little tools, should make things easier We can now make n/b in blender, export with ror exporter. Then convert using these tools. I'm a little worried about people porting cars from RoR without changing the n/b and mesh. What makes beamng so great is the new physics and deformation. If people just port a car without putting in the extra work, then what's the point in porting them over at all?
Re: [WiP] BeamNG Tools Website Great i can port now the Bus like Man Lions City Long Version hopefully.
Re: [WiP] BeamNG Tools Website Tools homepage added My friend fixed up the tools so they now don't create improper sections http://beamngtools.rgas.me/