Pack (WIP Not released) Cityscape Takeover Pack

Discussion in 'Automation' started by IDK158, Aug 27, 2023.

  1. IDK158

    IDK158
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    Joined:
    Apr 3, 2022
    Messages:
    96
    NOTHING MENTIONED HERE IN TERMS OF THE GAME "CITYSCAPE TAKEOVER" IS REAL. ITS ALL JUST LORE STUFF FOR THE SAKE OF IT

    This mod pack aims to make drivable versions of the low poly prop pack by @FuriousFox25 ALT for Automation. So far, there are two cars exported, the Bull GTS (The Muscle car) and the Fury Roadster (The Convertible). Each car will have 4 different colour variations

    In my mind, Cityscape Takeover would be one of those silly free Unity games youd play in school. A very limited car list, very limited graphics and overall just very simple. When it is released, I will likely put it on the repository.

    The game would have three modes. Race, Freedrive and Time Trail. Race mode pits you against four opponents (it would be chosen by you if you want them to be balanced or random)

    Freedrive has to roam around a small city map with a small outside area with hills. In this mode, theres a wanted system, which I will explain more later on

    Time trail is self explanitory. Drive the car around the track and get the fastest time you can

    screenshot_2023-08-27_15-19-23.png
    Screenshot for proof

    Known bugs that probably wont be fixed
    Most of the cars crash terribly, this is due to the messed up Jbeams which are outside of my skill level
    Visual example:
    screenshot_2023-08-27_09-24-40.png

    The cars cannot be painted in whatever colour you want. This is unfortunately an issue with the export itself, due to the cars being made from other cars. This is also why the Jbeams are messed up

    The Lights dont work, due to the lights being fixtures that dont support the light groups.
     
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