Wishlist for 2018

Discussion in 'Ideas and Suggestions' started by SuperEmbracer, Dec 21, 2017.

  1. SuperEmbracer

    SuperEmbracer
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    Hello to those from the community :):

    I have played BeamNG for nearly two years now, and i have to say that this game is as good as it is going to be in the foreseeable future. And before you ask anything, yes, i have read the FAQ, AND the rules.
    This is just a wishlist of what i believe would make this game more popular for first-time gamers or a "casual" (like me), as i mostly just surf the internet or do homework.
    And yes, other users had (most of) those ideas. I'm not claiming these as my own. I'm only just saying them in my own words. honest.

    So anyway, this is what would make the game better in my opinion (I'm not the devs, so i can't do anything)

    1. AI traffic
    well, without the damage model which made BeamNG famous, for obvious reasons. Some maps have lots of trees, and they don't lag the game. If anyone knows the traffic from Midnight club or GTA, how they can do lots of AI cars without lagging the game. Maybe we can implement it here, just cars with no interior and basic jbeam, that move around in a way similar to real traffic. I can feel lonely playing this game sometimes, when you are the only thing that exists in the map.

    2. Pedrestrians
    Now before you ask, no, you wont be able to run over them like in GTA. They would be intangible to any vehicle, whenever it is your vehicle or the AI vehicles. They would have a purpose through, like hopping in your car for Taxi missions, to get them from point A to point B. The peds would look like crash test dummies or robots to minimise controversy.

    3.More vehicle variety
    Like DPMP or Variety mod, both of which have not been updated for a while. Maybe a vanilla version of aforementioned mod?

    4.Playing music & streaming internet radio in-game
    I also play ETS2, which allows you to do aforementioned things. So i was wondering if the ability to play music and listen to internet radio would come to BeamNG?

    5. Making dashcam videos easier to make
    There are dashcam videos made using BeamNG, but i find them quite hard to make, and no-one in the forums has a detailed explanation on how to make them. someone should make a simple program or something to recreate real-life dashcams without much difficulty.

    And sorry for the long post. I know most (if not all) of these will happen. And i hope you have a merry Christmas and a happy new year! (sorry if i made any of you annoyed):oops:

    Slight edit: I think 1, 2 & 5 will require a major rewrite of the engine, something i think the devs will be adamant about NOT doing. Just my two cents (or not, since i am the original poster)
     
    #1 SuperEmbracer, Dec 21, 2017
    Last edited: Dec 21, 2017
    • Agree Agree x 3
  2. workclock1©

    workclock1©
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    Not much on my BeamNG Wishlist, but here's 1:

    A Better AI System, i don't like it when there's a tiny little jump inside one of the most smoothest vehicle to control, the ETK-K, And they still manage to loose control going 50 MPH.
     
    • Agree Agree x 6
  3. SuperEmbracer

    SuperEmbracer
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    Oh yeah, i also forgot one thing, networked multiplayer. I remembered such thing in Rigs of Rods, but don't know how the damage model will act out in multiplayer through.
     
  4. Car8john

    Car8john
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    1. It would be a interesting process for AI traffic, first off, the best idea that comes to kind is have them spawn in when they become visible and only have a JBeam load in when your vehicle gets within a certain distance, although that would likely slightly reduce lag, but, some day....

    2. Or, the pedestrians could jump out of your way really fast like Grand Turismo, everyone who played it remembers the desert canyon map, and I hope I'm not the only person who has dedicated a whole four hours to try and hit that guy who runs out into the track to take a photo

    3. Yeah, that's needed much

    4. Well, it's really as easy as getting a playlist on your phone or another tab, but, a radio would be neat

    5. YES
     
    • Agree Agree x 3
  5. ripibishocovet

    ripibishocovet
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    more things like idk vanilla cars with a shit ton of parts to come off when crashing like a real car does
     
  6. SuperEmbracer

    SuperEmbracer
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    Maybe some weaponized vehicles, like the technical truck mod. Maybe add tanks, James Bond-style cars with cool weapons and all that, just to name a few. That would really demonstrate the features that BeamNG is known for, and add PLENTY of replay value to the game in my opinion. I mean, BeamNG already has a cannon you can actually fire.
     
  7. Zentuckyfriedchicken

    Zentuckyfriedchicken
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    2.) I wouldn’t have the pedestrians be ghosts. I would rather have them jump out of the way like (I think it’s) driver San Francisco
     
  8. Dr. Death

    Dr. Death
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    I agree with all of this. But there's already an app to play Spotify while you drive tho. No idea if it still works
     
    • Agree Agree x 1
  9. DriftinCovet1987

    DriftinCovet1987
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    1. Would be almost impossible (if not impossible) to do for WCA, or even ECA. Utah I could see happening (considering that it's one of the best-running maps in Beam, and it's also really sparsely-populated), JRI possibly, ECA barely, but no way WCA could possibly run well enough with a realistic amount of traffic.

    2. Pedestrians have never been planned, and will never happen.

    3. So, basically what you're asking for is more variants of the current in-game vehicles? If so, there's already badges in the game files for an ETK 84x (which will be a sedan), and there are also some vehicles that have specific body style names for their unibodies (i.e. "sedan"), possibly hinting at more body styles for these vehicles. However, Gabester has said that the devs are more focused upon building new vehicles than building new body styles for the current vehicles, as new body styles can take just as long to build well as new vehicles. Considering that we likely won't even be getting the Bluebuck next year (and we have the Wendover coming after the Bluebuck), I think you can chuck any hopes of new body styles out the window, at least for 2018. However...I wouldn't mind seeing the promised Grand Marshal V8 swap for the 200BX, or more engine tuning options (I love using N/A engines whenever possible, and the fact that I can't build a 500-horsepower N/A screamer out of the Barstow's V8s from standard parts is very annoying).

    4. To be honest, I just solve this "problem" by just going on Youtube and finding a song that I like listening to. It works just fine, and this isn't needed considering how much effort would have to go into it to make it happen.

    5. You could just use the relative camera and position it where you want it to be, then do some editing to make it realistic.

    The only things that I want for 2018 is some better AI that doesn't lock up the brakes, spin around so much, and plow into barriers. Also, I'd appreciate it if the Beam team could finally live up to their promise of adding the V8 swap for the 200BX. Right now, it's just not fun to drive at all with stock parts.
     
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  10. MisterKenneth

    MisterKenneth
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    The Bluebuck and the Wendover.
     
    • Agree Agree x 5
  11. ¿Carbohydration?

    ¿Carbohydration?
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    Pedestrians will definitely not come.

    AI traffic is too computer demanding.
     
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  12. workclock1©

    workclock1©
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    The Stiggy is always your second option.

    (for Pedestrians.)
     
  13. Dean Wang

    Dean Wang
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    dodge challenger aka gavril culanger
     
  14. workclock1©

    workclock1©
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    This ugly thing may put your hopes up..

     
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  15. RageShade1

    RageShade1
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    I REALLY want improved AI driving, As it still seems completely useless, And crashes into something about once a minute at minimum, especially if it needs to take a bend or corner with any amount of speed, Annoys the crap out of me when trying to make videos :|
     
    • Agree Agree x 6
  16. Occam's Razer

    Occam's Razer
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    Although traffic is not completely unattainable, I do want to do a bit of fact-checking here:

    Trees aren't the same kind of object as cars are. Sure, some maps have lots of trees, but they're never particularly high-poly, their collision setup is static and simple, and—crucially—they aren't physically simulated at all whatsoever.

    Midnight Club and GTA don't have the same constraints as BeamNG does. Pushing simulation aside for a moment, BeamNG is a small startup with a fraction of Rockstar's resources.

    Moving on, the interior barely makes any difference simulation-wise. Removing the interior might save on a few nodes and a few dozen beams, but most of the savings would be in the vehicle's polygon count, and most of the game's overhead comes from physical simulation, not visuals. Removing the interior wouldn't solve the problem.

    A basic jbeam somewhat undermines BeamNG's philosophy of high-fidelity simulation. It would also require somebody to create new secondary jbeams for each vehicle, and would make less of a difference than you'd think: remember that the complexity of a jbeam doesn't just govern how pretty the crashes are, but how the vehicle moves and behaves. For a car to perform broadly similar to the player-controllable counterpart, it would still need 40-60% the complexity, which would mean pretty minimal savings.

    Lastly, you're assuming that AI is all that easy. Crash avoidance, conditional speed limits, lane recognizance, etc. would all be things one'd need for proper simulation of traffic. As it stands, the AI just isn't very bright.

    I agree, I do too. But sadly, that's the current state of affairs. Some solution might pop up at some point, but I wouldn't expect it this year.
     
    • Agree Agree x 2
  17. NistingurA

    NistingurA
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    You can do that already, also it would lagg every computer to death

    I dont see any real use for it other than "aesthetics"

    Most likely since the game still has some cars to come

    Winamp or WMP will do

    Just play around with the different camera modes
     
  18. Mopower77

    Mopower77
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    Oh my God, yesss, please give me cistomizable engine parts. I want a vig block that can rev to 6.5k+ and pulls over 400 hp without a damn supercharger, or a 291 rev to the moon screamer on a 4 barrel or triple 2s, not a massive supercharger.

    As long as we're on the subject, what about a bitchin naturally aspirated 4 cylinder for the 200 bx that can handle 10k+ rpms???


    Why does everything have the rev limit of my v10 pickup in this game???
     
    • Agree Agree x 1
  19. DriftinCovet1987

    DriftinCovet1987
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    It's not just the Barstow's V8s that are the problem, though. The Moonhawk's V8 is rather annoying to work with, as it has a 99-horsepower gap between the four-barrel carbs and the Stage 1 supercharger. The Moonhawk also has an N/A horsepower range of just 46 (151 to 197), which pales in comparison to the 167-horsepower N/A range that the Barstow has (117 to 284). What I don't get is this obsession from the devs in trying to stuff huge horsepower numbers into almost every single car's engine through turbocharging, supercharging, or NOS. Why is there so little consideration for options to improve the power of the engines through mechanical tuning?

    N/A horsepower ranges, from least to greatest: (";" represents a new engine)
    800/K: 0 (244)
    200BX: 10 (138 to 148)
    '88 Pessima: 19 (123; 134 to 142)
    Sunburst: 20 (139; 159)
    GM: 24 (214; 238)
    SBR4: 32 (175; 207)
    Hopper: 33 (131; 164)
    Covet: 34 (82; 99; 116)
    '96 Pessima: 44 (129; 141; 173)
    Moonhawk: 46 (151; 183 to 197)
    Pigeon: 51 (27; 78)
    LeGran: 66 (92; 114; 134; 158)
    D/H/Roamer: 74 (164; 214; 238)
    I-Series: 77 (128 to 144; 205)
    Miramar: 116 (84; 95; 123; 200)
    Burnside: 133 (151; 261 to 284)
    Barstow: 167 (117; 120; 201 to 231; 227 to 246; 261 to 284)
    Bolide: 200 (200; 277; 400)

    The fact that the Pigeon has a more-impressive N/A range than many, many cars is astounding, to say the least. I hope that at least one or two more N/A tuning options are added before career mode, to be honest.
     
    • Agree Agree x 2
  20. Mopower77

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    Yes and couple this withthe fact that they literally took the lowest possible maximum revs they could have gotten out of the real life counterparts of the vehicles in the game (aside from the 6k rpm revving grand Marshall).

    And you have some pretty bland NA engines.
     
    • Agree Agree x 1
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