I don't see how DLC is "nickel and dime-ing" or how DLC is made obsolete by mods or how it would have to be "one or two parts" per DLC. All of that sounds closer to a predatory system like EA and Take-2 have rather than responsibly made DLC. Spintires (both Oovee and Focus versions), Cities Skylines, and Wreckfest all have both DLC and modding communities just as big as BeamNG (CS has an even bigger one) and it works fine for all of them. There's plenty of games with extra storylines that are DLC and it works fine for them. DLC is a great way to fund extra content that wouldn't otherwise be financially viable and add content that some people won't care about (with how offended some people get at the idea of content that others want, that would be a very good thing for Beam). I also don't see why you would be fine with paying $60 once instead of say $20 3x to get the same thing. Let's say hypothetically there was 6 parts of the game that cost $10 each, and one of them was vintage drag racing. There's a lot of people that like that sorta stuff and a lot of people that hate it. Doing the raceroom style business model would allow people who don't like that to not buy it, saving money by skipping out on what they will never play. In the current game bus routes and light runner are good examples. People either love those or hate them. If the game was $1 cheaper and those were $1 DLC, then there would be no price difference for people who want everything but an effective discount for those who do want it. Not trying to turn this into a DLC discussion, just trying to point out that it costs money to make content and there's plenty of games that have pulled it off, even if there are a couple publishers that are predatory. It would be a good way to introduce some of the more controversial content though, just to lessen the "I wish bus routes/light runner/etc... were not in the game" comments.