Unsolved World Editor Auto Duplicating objects

Discussion in 'World Editor' started by Blkfxx, Sep 30, 2021.

  1. Blkfxx

    Blkfxx
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    Joined:
    Sep 1, 2013
    Messages:
    70
    Started working on adding some new objects to my map, but having an issue with the objects getting duplicated, presumably every time I load the level.

    Its only objects that I've put in a folder that was created after the last major update, whether that's a contributing factor I don't know.

    47 objects in the folder to begin with, noticed fps drop when I reloaded the level after quite a number of times while editing, now I have 46087 objects in that folder

    Included a screenshot to show how small the scroll bar gets when viewing items in the folder, I'm not sure how better to show this.
    editorissue.png editorissue1.png
     
  2. Philipo98

    Philipo98
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    Jan 2, 2014
    Messages:
    47
    Do them as Forrest objects they got better loading so no performance drop. Read this somewhere in the wiki. Too Many normal placed statics cause a high performance hit.
    Greets
     
  3. Blkfxx

    Blkfxx
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    Sep 1, 2013
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    Being a static object isn't the issue. Its the fact that they randomly multiply, I should only have 47 objects in that folder but managed to get 46000 of those same objects somehow.
    I did manage to delete the duplicates, went looking through my map folder and found some extra items.level.json's from saving then copying the new files over to map folder and then changing the objects I have into a folder which caused 2 lots of the same file, so that might be causing it. Will keep this updated if it happens again though
     
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  4. nekitu

    nekitu
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    BeamNG Team

    Joined:
    Jan 18, 2018
    Messages:
    61
    If you can replicate this and provide the steps to do so, we can take a look, we added this issue to our bug tracker anyway but repro steps are even better if you can, thanks
     
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