Experimental World to BeamNG (OpenStreetMap, DOP20, DGM1)

Discussion in 'Content Creation' started by Tachy AI, Jan 25, 2026 at 9:14 PM.

  1. Tachy AI

    Tachy AI
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    Joined:
    Jan 7, 2026
    Messages:
    1
    Hi there!

    I am currently in the process of generating my own BeamNG level fully automatically from OpenStreetmap data, DGM1 elevation data and DOP20 aerial images.

    The project is called “World_to_BeamNG” and is also available on GitHub and is vibe coded from scratch - to get self familiar with KI-based coding:

    https://github.com/Tachy/World-to-BeamNG

    I am already very far along with it, having already implemented the mesh with aerial images and overlaid the roads from OpenStreetmap. The DAEs are already loading road textures that I copied into my own directory.

    Now I want to display the trees, which I also generated automatically from the OpenStreetmap polygons. I have already defined the locations of the trees in a forest4.json file. Now all that's missing is the mesh and texture of the trees themselves. I wanted to link these from the “east_coast_usa” level. Now I'm not sure how to do that exactly. A separate ForestItemData.json file already references the DAEs in the east_coast_usa level.

    Does anyone know how to do this and would be interested in helping?
     
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