Thought id post this here if anyone finds some of the texturing info useful for Beamng. http://community.bugbeargames.com/index.php?topic=9222.0 Was looking at how they create the dents in WF, assuming normals maps but beside that i realized they baked shadowing of the body in there, which i got suprised by. Not that its unusual but i thought WF had solved that using the ingame lighting. Also.. i would love to see Fresnel in Beamng, been in the pipe for some time now so really looking forward to it.