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Your renders!

Discussion in 'General Discussion' started by Sushi2, Dec 29, 2013.

  1. Sushi2

    Sushi2
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    Just thought it would be cool to see what you can do in blender(or another modeling software) with an existing car and make a cool render! Post your renders below!

    I rendered an Ibishu Covet in a midnight blue @ 1920x1080:
    IbishuAwesome.png
     
    #1 Sushi2, Dec 29, 2013
    Last edited: Dec 29, 2013
  2. Ckykyro

    Ckykyro
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    Mmm, cycles render.

    Sent from my EM63 using Tapatalk
     
  3. logoster

    logoster
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    no idea how to get the materials/colors to load (been a while scince i last used blender, and even then, it was in an older version, latest version is so new :O)

    but h-series render (looks strange because all the model is showing up at once:

    h-series.png
     
  4. Nadeox1

    Nadeox1
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    I made some renders too for my video thumbnails. I remember I posted them somewhere, but I can't find them.
     
    #4 Nadeox1, Jan 7, 2014
    Last edited: Jan 8, 2014
  5. logoster

    logoster
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    Hatch, if anyone could tell me how to load in the textures and coloring and such, that would be nice, but for now:

    hatch.png
     
  6. Mitki4a

    Mitki4a
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  7. ryakra

    ryakra
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    Rendered a 49Cadalac! (Credit to car creator and SCS for the buildings from Euro Truck Sim 2)
    Car.jpg
    What the scene looks like:
    Capture.PNG
     
  8. Cardinal799

    Cardinal799
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    I know this isn't a car, but I will do a car render right now. This is what I just spent the last 2 hours rendering, and it still looks a little grainy to me :|
    cupsplash.jpg

    Mmkay. Here is a GTi:
    GTimage.png
     
  9. ryakra

    ryakra
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    Dosent look grainy (unless you mean pixely) what res are you rendering at?
    If you use blender you can adjust it here:
    Capture2.PNG
     
  10. Cardinal799

    Cardinal799
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    I don't know. The car render looked much better, and I even did less than the water thing.

    I'm wathing Nightmare on Elm Street ATM, so I will try later.
     
  11. e345spd

    e345spd
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    What rendering engine are you using? Both of the above scenes will fit easily on your GPU's memory, so I strongly suggest using SLG if you want reasonably quick non-biased raycasting performance. SLG is arguably the fastest and highest quality pure gpu solution available (note I'm not saying easiest, it's not an automatic 'solidrocks + vray' style rendering solution). Doesn't hurt that it's open source, either. :)

    Since you are already using blender, might as well grab the luxblend package which now also includes SLG by default.
     
  12. Cardinal799

    Cardinal799
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    I have an AMD card so I can't render with my GPU on Blender :| It sucks. I also started modeling last Friday, so I really onl know the basics.

    Edit: Ooh half way to 1K.
     
  13. e345spd

    e345spd
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    Now now, I didn't say cycles, nor would I ever. To be honest, cycles is a highly biased engine and not very impressive imho. Additionally, the main developer decided to use a large kernel design which is counter-intuitive for pure gpgpu compute performance utilization. For the record, a somewhat reduced feature-set cycles kernel is compiling on GCN+ just fine, though the end result requires optimization that the developer is slightly reluctant to provide, possibly because he has direct ties to another cuda-based engine that similarly believes opencl to be 'too difficult at this time'. I am of course talking about octane. Sadly, some modern developers are incapable of producing working gpgpu code unless NVidia handles the memory management for them automatically.


    Instead, SLG is opencl only and AMD's GPUs provide significantly more performance. For instance, 4 7970s will net essentially the same speed as 8 'titans'. The funny thing is that SLG's non-biased engine (far more compute intensive) with fairly unoptimized materials is almost exactly as fast as cycles (a highly biased engine) on NVidia in terms of final image noise with the same scene, let alone actual accuracy and perceived quality/realism when comparing GPUs with similar theoretical single precision floating point performance. Throw actual cost/compute performance into the equation between the two GPU manufacturers and the delta is truly ridiculous.



    You think I have 5 (sometimes 6) gpus in my main system for games?????
     
    #13 e345spd, Jan 24, 2014
    Last edited: Jan 24, 2014
  14. Cardinal799

    Cardinal799
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    I never said any software or anything sucked. I just meant that it was a shame that I had to render on my CPU, instead of my GPU. There is no option to select the GPU as my computing device for rendering. Also, I am not tech savvy enough to start an argument, and I have a horrible morning brain lol.
     
  15. e345spd

    e345spd
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    'I never said any software or anything sucked'

    And I never implied that you did. I was voicing my own opinions based on a great deal of time and research, let alone rendering.

    luxblend package implies a third party tool, it's not offered as part of a default blender package. luxrender's website contains all the info you need to get started.

    Cycles support for AMD is 'experimental' at this point, so you have to do a few things to enabled the selection of your GPU. It is certainly possible but really not worth

    it if you aren't interested in the technicalities of gpgpu. Luxblend (and slg specifically) takes less than 5 min. to get running.

    Just saying, if you want higher quality renders with less noise in less time, pure GPU rendering is by far the best option, especially with transparent refraction styles like water.

    The only requirement is that it fit on your GPU's memory (unless you use the hybrid render option which usually isn't as fast). I think you would be very surprised what can be done

    with 2gb solely dedicated to storage of textures and vertexes. You even get the added benefit of live view camera tweaking and texture/material adjustment.

    Of course, final render quality animation is also part of the feature set.


    I really don't see any argument. The only possible disagreement would be whether it is possible to render on AMD's gpus and the true answer is yes,

    we technically have more than 3 solutions available at this time, at least one of which can be considered highly competitive with drastically more expensive options.
     
    #15 e345spd, Jan 24, 2014
    Last edited: Jan 24, 2014
  16. Cardinal799

    Cardinal799
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    Once again, morning brain. I will reread these posts when my brain is at least functioning at a 5% higher increase in power.
     
  17. e345spd

    e345spd
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    :) It's worth it, feel free to PM me if you need any assistance.


    I definitely understand that morning brain feeling, I wouldn't want to tackle a new rendering engine until I've been up for several hours at an absolute minimum.
     
  18. Mitki4a

    Mitki4a
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    bimmer_render2.jpg
    bimmer_render.jpg
    fightwithnoise.png
    jet_engine.jpg
    jet_engine3.jpg
    mitki4a(3).jpg
    mitki4a(4).jpg
    :p
     

    Attached Files:

    • t1_cycles(3).png
  19. Excisionized

    Excisionized
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    Just a Gavril render. Currently working on a garage (thanks Torabisu) Planing on it being a Gavril garage.
    GAVRILRENDER3.png
     
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