A while ago I created some assets for a city I wanted to model. I never finished it, so I'm giving it to you guys to use. (APB Vegas not included.) (imported from here) (imported from here) This is what the file contains: (imported from here) Three road variations: (imported from here) Three basic aqueduct variations: (imported from here) Transitional textures for the aqueduct: (imported from here) Textures are 2048x2048. These are not finalized, and may require a bit of editing/manipulating to make them work for you. If you need these in more formats other than .max please request, and I will upload them for you. You can download via the attachment, or use this mirror: http://9us.us/roadstuff.zip Disclaimer: You are free to use and/or modify these textures/models as you see fit. All I ask is you credit me (CoffeeCrazy) for using them.
Re: [Asset] Basic Road and Aqueduct Textures and Models Wow. These really are beautiful, and though I won't be using them myself, I'd love to see them in a map. I think we all enjoy driving through canals in various other video games. These assets could make for some really unique terrains. Thanks for providing these!
Re: [Asset] Basic Road and Aqueduct Textures and Models So I was suspicious that you ripped the road textures from APB maybe, I can confirm they're not from APB. (imported from here) Good work on the textures and good work not being a ripper
Re: [Asset] Basic Road and Aqueduct Textures and Models Believe me, mesh/texture/anything really theft around here is taken very seriously. That's actually a pretty good compliment for somebody to go and say that your work is original and good. Which it is. I look forward to see these in maps soon. No offense to LJFHutch, but you can only see the stock assets rearranged so many different ways before they start to look a little same-y.
Now i just wish i knew how to use this :/ looks great and if i knew how to use the world editer like some people i would use it alot!
Great textures man, but I gotta say this forum is the only one that takes what you call ripping (using textures from other games) to mod different games. That's too bad, would be sweet to see some forza 4 meshes in beamng.
hey im going to use those to make a small city like map in GridMap if it looks good im actualy going to put it on the forums
That's the Vegas from All Points Bulletin. It doesn't come in the pack, as I didn't make it. I used it for scale.
Re: [Asset] Basic Road and Aqueduct Textures and Models These look pretty good! I honestly may dabble in map/level design just to make a simple map with these. Canal/aquaducts are fun to drive in! People that make these kind of comments bring so much to the community ....