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Re: Monaco Grand Prix Nice one bro! I like it, really well done. - IBsenoj. - - - Updated - - - Could you possibly upload it to this site? (that usually makes more people happy)
Re: Monaco Grand Prix So you took the advice of making more contribution.. Upload on the forum. Also credit the author If it's this one (https://www.rfactorcentral.com/detail.cfm?ID=Monaco EMG), you should credit " (Euro)Danny " The map is looking nice, but the lack of LODs gives bad FPS. I get about 21FPS while on DRI I get 50-70. It would be nice if you fix that. Also no simplified collision mesh, another cause of bad FPS. (imported from here) Near the casino part and the starting line the FPS drops to an unplayable level for me ..
I also hit nothing. Next time don't come on my thread on complain about quality ports when you cant even drive on it.
Re: Monaco Grand Prix V I didn't hit anything there? But I did the lap on the other way, so maybe there is a 1 sided face doing that? And then? We don't have to ask you everytime to credit the author, you should already know. About the track itself, are you able to fix the FPS issue, implement LODs and simplify the collisions? I saw the collisions mesh you are using doesn't have all the buildings and etc, but there are tons of polies of objects like poles, pitbox, and etc. I can't go past 20FPS.
is there a reason its not being added as an attachment directly to this website? j.w as i dont download anything from here unless it is uploaded to here. lmao +1 'Port wars! Season Premiere airing tonight on BeamNG'
I checked on that part Yotaak, and on my side everything is fine. Also, are you two on a "who does it better" competition or what? :| You still haven't replied on the FPS issue tough, can you improve the collision meshes and lods?
Pretty sure he just has a massive poster on his wall that says "looks > functionality" With playable fps ^.^
Re: Monaco Grand Prix Eh, if I delete the collision..what will my car drive on then.. The collision are already set to use the lowerpoly version, but that's still too much.. You didn't include the original collision dae file, I would have edited the collision myself.
I'd rather play a map that I can get playable fps and is properly built than this horrible scrambled trough port that doesn't even work, just saying. And btw, I wouldn't boast with ported maps, the real work was done by the original author, not by you.