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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. lyndon123

    lyndon123
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    i was only joking, hence why i put the warning. i do not mean that and also i said "they may smoke other things oh wait that is america." and i do not mean it and i am not that type of person
     
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  2. 1185323118

    1185323118
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  3. youdidwhat!!

    youdidwhat!!
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  4. mumboking

    mumboking
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    That doesn't look bad, actually.

    Maybe the imprint on the front and rear should be made using a normal map to avoid using extra polygons.

    My dad had a beige eighth-gen Suzuki Super Carry for a while, until a drunk driver in a red Renault (a pre-2001 Laguna, I believe) pulled out of a turning at the bottom of a hill without his lights on at night... Straight into the front-right wheel.
     
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  5. Ky

    Ky
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    I plan on normal mapping almost everything this time. Under the hood, on the engine and frame and so on.
     
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  6. Ky

    Ky
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    I completed the dashboard. :)

    shimin 11.png shimin 12.png shimin 13.png

    Mind you that these are shadeless renders. It will look even better in-game. Plus I have a normal map for the gauges. :D
     
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  7. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    You shouldn't 'cut' a text into a model.
    I can imagine what a mess of wireframe that part will have.
    Use normals instead, will result in a much cleaner result.
     
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  8. Ky

    Ky
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    That was the plan all along :) Just haven't finished the body, applied the mirror, and baked the normals yet.
     
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  9. Stiggy111

    Stiggy111
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    That is a beautiful dash. But, I do have one suggestion. Maybe you could make the air vents black outlined just for the sake that they'll match the gauge cluster. It's just my OCD.:D
     
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  10. Acrain7

    Acrain7
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    and the glove compartment
     
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  11. Teoman

    Teoman
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    I have a very minor request, can you update kerr?? It was very enjoyable.
     
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  12. aljowen

    aljowen
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    I think I might have exceeded the towing limit slightly... :p


    As a slight side question, it is my understanding that scaling vehicles in jBeam is quite painful. The R60 is about 5-10% too large for what it is supposed to be, is it recommended to fix this sort of issue as soon as possible or wait until finished?
    --- Post updated ---
    My PC crashed...
    IMG_20160911_180821.jpg
    Turns out 4 R60's towing an ETK I was too much :p
     
    #8192 aljowen, Sep 11, 2016
    Last edited: Sep 11, 2016
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  13. JBatic

    JBatic
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    fixing suspension when suddenly wheelie
    screenshot_00034.png
    the rear suspension isn't really attached to anything though so it is impossible to drive
     
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  14. Ky

    Ky
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    Yes.
     
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  15. RedRoosterFarm

    RedRoosterFarm
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    screenshot_00115U.png
     
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  16. Narwhal

    Narwhal
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    Well. i wanted a drift k series. but wanted dents and a skin. then i found out there WAS NO skin for the k series. so im making one and will use it until the official one is ingame.
    doPZczv.jpg
     
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  17. JoshTheAwesome

    JoshTheAwesome
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    Banned

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    What are you making
     
  18. Stiggy111

    Stiggy111
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    I do have yet another question. Will there be a 4x4 variant?
     
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  19. Ky

    Ky
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    Sure will be :)
     
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  20. Stiggy111

    Stiggy111
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    Alright! Cool beans! This is going to be fun little thing. It'll go right along with the Ibishu Sparrow!
     
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