No more holes. Now i need to figure out how to modify the textures and cut the doors. Now i want to start making a Wagon I-Series too.
practice again model needs revision as it is wrong, but it was good to get to know how to use beizer curves
If i keep doing this, im going to fail and never get anything out. Anyone can help me to package it so it can be used with other mods of the i-series? --- Post updated --- Now in game. For the last time, anyone wanna tell me how to package it so i stop messing with my game files and package it on a zip?
Include all the modified files in a subfolder. In it, you should have a .DAE with only custom meshes (the wagon body, in this case, and possibly the new rear doors and all the secondary parts needed), .JBEAM files for your custom parts and a materials.cs file with just the extra material mappings. Make sure your meshes, part names and materials all have specific names to avoid conflicts with the "standard" vehicle. Zip it so that the folder structure matches that of the parent vehicle (es. vehicles/etki/wagon/).
I am still no sure about a chevron shaped piece of glass for the I series Wagon, it would be more realistic to have a thin pillar right after the rear door then a glass window then the last pillar
Since i already made the whole Advan A3 series except the A3C, I just had to make it too and its a very simple design. But since i didnt get permision from Yokohama Advan Japan it will be rebranded as Kyūten A3C.
It was the 80's. Anything was realistic back then. I i still thinking how to do that part of the car anyway. Thanks!
I intend the rear window to look something like this. (Sorry for the paint hackjob) Nice idea. i may do a 2 and 4 door versions of the 240 wagon. My skills are improving so now it doesnt sound THAT hard. --- Post updated --- The wagon has come a long way today. Im looking for someone that can Help me with Jbeam and texturing it. Anyone?