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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Srockzz

    Srockzz
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    screenshot_00077.png
    No more holes. Now i need to figure out how to modify the textures and cut the doors.
    Now i want to start making a Wagon I-Series too.
     
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  2. DapperDan

    DapperDan
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    practice again

    Screenshot1373.png
    model needs revision as it is wrong, but it was good to get to know how to use beizer curves
     
    #9962 DapperDan, Jan 26, 2017
    Last edited: Jan 26, 2017
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  3. Srockzz

    Srockzz
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    I-Wagon.png
    If i keep doing this, im going to fail and never get anything out. Anyone can help me to package it so it can be used with other mods of the i-series?
    --- Post updated ---
    screenshot_00078.png
    Now in game. For the last time, anyone wanna tell me how to package it so i stop messing with my game files and package it on a zip?
     
  4. Blijo

    Blijo
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    Modname.zip/vehicles/(folder name of modded vehicle)/another name/files
     
  5. Srockzz

    Srockzz
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    Great, thanks!
     
  6. Deleted member 160369

    Deleted member 160369
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    Guest

    Include all the modified files in a subfolder. In it, you should have a .DAE with only custom meshes (the wagon body, in this case, and possibly the new rear doors and all the secondary parts needed), .JBEAM files for your custom parts and a materials.cs file with just the extra material mappings. Make sure your meshes, part names and materials all have specific names to avoid conflicts with the "standard" vehicle.

    Zip it so that the folder structure matches that of the parent vehicle (es. vehicles/etki/wagon/).
     
  7. Srockzz

    Srockzz
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    Thanks. Now i only need to figure out how to do materials xD
     
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  8. Manche

    Manche
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    I am still no sure about a chevron shaped piece of glass for the I series Wagon, it would be more realistic to have a thin pillar right after the rear door then a glass window then the last pillar
     
  9. D-Troxx

    D-Troxx
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    Since i already made the whole Advan A3 series except the A3C, I just had to make it too and its a very simple design.
    But since i didnt get permision from Yokohama Advan Japan it will be rebranded as Kyūten A3C.

    Kyten_A3C_render.png
     
  10. Srockzz

    Srockzz
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    It was the 80's. Anything was realistic back then. I i still thinking how to do that part of the car anyway. Thanks!
     
  11. fivedollarlamp

    fivedollarlamp
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    S
    You should make a custom wheel called the "TIMS Parykana".
     
  12. JBatic

    JBatic
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    make 2 door wagon, it is a game so anything is possible ;)
     
  13. D-Troxx

    D-Troxx
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    And what should it look like :)?
     
  14. Srockzz

    Srockzz
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    Planeswagon.png
    I intend the rear window to look something like this. (Sorry for the paint hackjob)
    Nice idea. i may do a 2 and 4 door versions of the 240 wagon. My skills are improving so now it doesnt sound THAT hard.
    --- Post updated ---
    I-Wagon.png HEH.png
    The wagon has come a long way today. Im looking for someone that can Help me with Jbeam and texturing it. Anyone?
     
  15. Inertia

    Inertia
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    Not sure if I like this much
    untitled.png
     
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  16. Manche

    Manche
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    --- Post updated ---
    I would discards the burnside's rear half and make a custom bed
     
  17. Blijo

    Blijo
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    Soon....


    Turn your sound on for some unmatched classic Italian happiness!
     
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  18. CaptainZoll

    CaptainZoll
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    looks good!
    OT: Left Barrel, y u no float?
     

    Attached Files:

    • Screenshot243.png
  19. Blijo

    Blijo
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    did you add triangles on the left?
     
  20. CaptainZoll

    CaptainZoll
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    yes, It still doesn't work.
     
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