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Help with assembling a campaign.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by HighDef, Nov 5, 2016.

  1. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    682
    I have made a group of 5 races and I wish to make a campaign from them. I have copied how they are put together from the house campaigns and I can see it in the campaign menu but it cannot find the level. Is there a way to put the campaign file in with the track mod? Would one mod have the track, all the scenarios and the campaign in one zip file? I need to know how to lay it out I think. Ever since I put the scenarios in with the track mod, they don't work.

    I have put the campaign folder in with this zip that contains the track and all 5 scenarios. If someone who knows how to lay this stuff out, could have a look and let me know where I am going wrong, I would greatly appreciate it. Thanks.

    https://www.mediafire.com/?0ux8s881me2c31i
     
  2. HighDef

    HighDef
    Expand Collapse
    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    682
    Ok I have realized that it is all in the right place. I had to refresh my docs folder then fiddle with some of the files to get the preview pic working but now all is good it seems. I have updated my resource of the track with a ten scenario campaign.

    http://www.beamng.com/resources/tanner-gulch-dd.1573/updates
     
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