Help with losing decal textures?

Discussion in 'Content Creation' started by torsion, Dec 18, 2015.

  1. torsion

    torsion
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    Joined:
    May 31, 2015
    Messages:
    1,600
    Occasionally my decals all become unhappy. I've created new decals with materials, properties, etc. They work for a while, then I'll notice that they've been replaced by example_missing in the decal manager and the instances all have properly dimensioned "No Material" textures. Fortunately I don't have many decals (maybe 6 instances total).

    I'm not sure what I'm doing to cause this... Any pointers?

    Here's a snipped of beamng.log, see "Dirt_Curve_missing" as an example.

    Code:
    15.09315|E|material|[MaterialList::mapMaterials] Unable to find material for texture: ColorEffectR27G177B88-material
    15.13113|E|material|[MaterialList::mapMaterials] Unable to find material for texture: ColorEffectR27G177B88-material
    15.14633|E|material|[MaterialList::mapMaterials] Unable to find material for texture: ColorEffectR27G177B88-material
    15.18322|E|material|[MaterialList::mapMaterials] Unable to find material for texture: ColorEffectR27G177B88-material
    15.19265|E|material|[MaterialList::mapMaterials] Unable to find material for texture: ColorEffectR27G177B88-material
    15.19857|E|material|[MaterialList::mapMaterials] Unable to find material for texture: ColorEffectR27G177B88-material
    15.20393|E|material|[MaterialList::mapMaterials] Unable to find material for texture: ColorEffectR27G177B88-material
    15.20861|E|material|[MaterialList::mapMaterials] Unable to find material for texture: ColorEffectR27G177B88-material
    15.21578|E|material|[MaterialList::mapMaterials] Unable to find material for texture: ColorEffectR27G177B88-material
    15.22164|E|material|[MaterialList::mapMaterials] Unable to find material for texture: ColorEffectR27G177B88-material
    15.22842|E|material|[MaterialList::mapMaterials] Unable to find material for texture: ColorEffectR27G177B88-material
    15.30081|D|SFXDSDevice::setDistanceModel|SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
    15.31000|D|NetConnection::handleConnectionMessage|Ghost Always objects received.
    15.34160|D|NetStringEvent::process|Mapping string: MissionStartPhase3 to index: 8
    15.34167|D|_fnStartClientReplicationimpl|Client Replication Startup has Happened!
    15.34168|D|_fnStartFoliageReplicationimpl|fxFoliageReplicator - replicated client foliage for 0 objects
    15.34196|E|DecalDataFile::read|DecalDataFile::read() - DecalData Dirt_Curve does not exist! Temporarily created Dirt_Curve_missing.
    15.34200|E|DecalDataFile::read|DecalDataFile::read() - DecalData Dirt_Medium does not exist! Temporarily created Dirt_Medium_missing.
    15.34203|E|DecalDataFile::read|DecalDataFile::read() - DecalData NewDecalData3_missing does not exist! Temporarily created NewDecalData3_missing_missing.
    15.34207|D|TS|*** Phase 3: Mission Lighting
    15.34238|D|TS|Mission lighting done
    15.34246|D|NetStringEvent::process|Mapping string: MissionStartPhase3Ack to index: 2
    15.34265|D|NodeStream|initiated
    15.34268|D|TS|VEHICLE TO SPAWN: pickup
     
  2. Scepheo

    Scepheo
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    Feb 10, 2015
    Messages:
    601
    You're missing the managedDecalData.cs file. Have a look at the official maps for what it should contain.
     
  3. torsion

    torsion
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    Joined:
    May 31, 2015
    Messages:
    1,600
    Thanks Scepheo. I was hesitant to ask about it since it seemed clear that I'd done something bad. I'll take a look at how that file should be setup ASAP.
     
  4. Scepheo

    Scepheo
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    Joined:
    Feb 10, 2015
    Messages:
    601
    It was mostly that I recognised your problem, I've run into it myself, and it's work-sometimes-doesn't-work-other-times made it really hard to pinpoint. It doesn't help that all the "save" buttons in the editor (both for decals and datablocks) don't actually do useful things.
     
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