I would suggest to only keep the wheeliebar in your dea (name doesnt really matter) to make it future proof. after that, you have to make sure to connect the two parts since the beams in the wheeliebar .jbeam are made for the barstow. So you want to make beams from the wheeliebar nodes to the frame nodes of the pickup. I do that in the BNEditor since you can see a wireframe with the nodes and beams here is a screenshot of how the BNE looks on my covet project
oke i made some progress , i have the pickup with wheelie as a .dae im going to change the nodes and beams now
oke im in nodebeam editor now but how the heck do i select a node or the complete wheeliebar , ive been trying for 5 min to select something but nothing happens.
thanks , i figured it out , i save the file as a jbeam , are we done or is there something else i need to do , you said something about meshfile?
I meant that you need to give the proper name to the flexbody name thing in the jbeam file: flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], this part
oke so i replace the files now and test it? ( i have a full backup of the vehicles archive so incase i f* up no worrys)
if you make a folder in your documents with vehicles/pickup/name/(all your stuff here) and zip it with a random name you can put that zip in the mods folder and you will be fine
--- Post updated --- btw you mention earlier about opening a jbeam file IN blender , is that correct?
ffs guys after an hour or 5 i finnaly managed to get it to work , BUT its not perfect yet there small small isseus. 1. i dont have any textures anymore. 2. if you look closesly you see the complete wheeliebar goes forward when accelerating. 3. if you spawn the car with a wheeliebar , it instantly damages some parts.