WIP modded nissan d21

Discussion in 'Land' started by P_TiTTy, Sep 29, 2016.

  1. P_TiTTy

    P_TiTTy
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    well I used to be known as zanrealm on rigs of rods and I made node/beam trophy trucks.
    a few weeks ago, I got a new computer, bought this game and really enjoyed it. Now that i've started to get bord of this game like I did with ror I've started to play around with the beam editor. What I want to start to do is to make mods for this game aswell, although they wont be the highest of quality they will hopefully be fun like in ror.

    what I have now is a body/chassis made in google skechup (that I will import into blender to smooth and texture)

    and this somewhat jbeam creation ive yet to get in game


    versions I hope to get in game
    trophy truck
    rally cross
    street performer/drift
    and a bagged/stanced
     

    Attached Files:

    • Capturedd.PNG
    • Capture1 (2).PNG
    • Captureaa.PNG
    • Capture (3).PNG
    • jbeam.PNG
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  2. CreasingCurve

    CreasingCurve
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    I wasn't around when the Datsun Ute mod came out but this is reminding me of it. This looks amazing so far and it will be one of the only mods of this quality to be realised recently that isn't outdated or more than 2 years old.
    Can't wait to drive this, especially the drift version.
     
  3. MotherTrucker02

    MotherTrucker02
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    Looks awesome, a good trophy truck is needed for this game.
     
  4. Magyareinstein02

    Magyareinstein02
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    It would look good civilian version. ;)
     
  5. E1ev1n

    E1ev1n
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    Do you ever plan on putting on a body kinda like the monster one it would be really cool a special sticker covered body.
     
  6. P_TiTTy

    P_TiTTy
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    what front suspension would you guys like?
    twin I beam or a-arms?
     
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  7. torsion

    torsion
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    Twin I-beam please.
     
  8. P_TiTTy

    P_TiTTy
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    Awwwwwwyeaaaaaaaaaa
     
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  9. P_TiTTy

    P_TiTTy
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    well I got the I-beam front suspension done, now I just need to get it in game.
    can anyone tell me what the file needs for the game to register it as a car?
    ive read the wiki and cant figure it out
     
  10. torsion

    torsion
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    Did you try looking at one of the official vehicles?

    offhand here's what I think you need:
    • info.json
    • primary jbeam w/ refnodes
    • primary dae w/ meshes named to match flexbodies which in turn match up with "groups" which include the relevant nodes
     
  11. P_TiTTy

    P_TiTTy
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    hmm ill study some official cars thanks
     
  12. P_TiTTy

    P_TiTTy
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    well this is a whole lot harder than moding ror, I will not give up and keep trying but this mod may take awhile
     
  13. torsion

    torsion
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    In what way? My understanding was that it should be largely the same difficulty level.
     
  14. P_TiTTy

    P_TiTTy
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    the whole (get something you made in game) thing haha anywys could you tell me what I'm missing it I post the j beam model?
     
  15. torsion

    torsion
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    Can't hurt to post it, but no promises on what I can or can't tell you! You haven't been able to get the jbeam into the game at all yet?
     
  16. P_TiTTy

    P_TiTTy
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    no haven't got it to load at all yet, and yes the rear 4link isn't done yet
     

    Attached Files:

  17. torsion

    torsion
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    • Were you doing ROR files with spaces in the filenames? For better or worse I discourage this.
    • What text editor are you using? There's a bunch of crazy whitespace/returns in your file.
    • You need to add the "main" slot. Check the log and compare with the pickup (look at pickup.jbeam).
    • After that you'll see that you have a problem with your coltris. I'm not sure what it is offhand, but if you disable the coltris it spawns.

    --- Post updated ---
    Turns out that the problem with your coltris was that this is required:
    Code:
    ["id1:","id2:","id3:"],
    I didn't know that!

     

    Attached Files:

  18. P_TiTTy

    P_TiTTy
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    didn't know what? anyways all the empty lines is because I delete all the misplaced nodes/beams manually and forgot to get rid of them.
    well anyways it seems to work fine now thanks.
    now I just need to figure out wheels and suspension
     
    #18 P_TiTTy, Oct 5, 2016
    Last edited: Oct 5, 2016
  19. torsion

    torsion
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    Turns out that the problem with your coltris was that this is required:
    Code:
    ["id1:","id2:","id3:"],
    I didn't know that!


    I didn't know about the requirement I posted above that... ["id1:","id2:","id3:"], must be at the top of your triangles section.
     
  20. P_TiTTy

    P_TiTTy
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    a few updates
    1. this in not dead lol, I've just been working, got fired, looking for job. so bear with me please
    2.i took the car template off the wiki and am in the proses of getting it working.
    3.i hate blender..so...so..much, but I got a mouse so it will be easer. "hopefully"
    4.trying to get "hub wheels" working, hydro's, suspension.
    5.working on Baja style chassis in sketch up.
     
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