WIP Beta released Ramp Car (Dune4 and 5)

Discussion in 'Land' started by crashmaster, Jan 3, 2017.

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  1. crashmaster

    crashmaster
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    go to
    C:\Users\@Yourname\Documents\BeamNG.drive\vehicles\
    and check there if there is a materials.cs in any of the folders there, delete it.
     
  2. Dario555

    Dario555
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    Thanks, I'll try later and I'll let you know if that worked.
    Nope, there is not.
     
    #22 Dario555, Jan 3, 2017
    Last edited: Jan 3, 2017
  3. BowlerHatJack

    BowlerHatJack
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    Is it just me or is the front sides uneven?

    It's like the right side is more angled to the middle.
     
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  4. mrKKOT

    mrKKOT
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    Awesome work, man! The only "problems" I have is that the front tires deflates very easily while flipping other vehicles. I also have the problem with the Bolide gauges, but I found the materials.cs file and deleted it and then I lost the textures on the mod...
     
    #24 mrKKOT, Jan 3, 2017
    Last edited: Jan 3, 2017
  5. crashmaster

    crashmaster
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    Might just be the way it looks in game, but they should be perfectly alligned together.
    Damn more bolide gauges textures issues...
    Are you sure you didnt delete the materials in one of the zips instead?
    Delete the cache, if there are any materials.cs in that other folder delete them, and then restart beamng as textures are a bit of a pain sometimes..
    As for the wheels, that was a very difficult thing for the front wheels as they were large before so i decided to scale them down by a lot to make sure that other vehicles wouldnt get stuck or bust them as easily, but its a known thing.
    Not sure if i could increase the strength enough so they wouodnt bust.
     
  6. The Shotty

    The Shotty
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    Couldn't you avoid the tire catching by making a jbeam over the tires so they don't hit? I know the car isn't meant to be like that, but it'd work.
     
  7. crashmaster

    crashmaster
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    Thats how it already is :/
    I tried so many different things but wheels are such a massive pain. And i realized that when making this vehicle.
     
  8. mrKKOT

    mrKKOT
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    What other folder are you talking about?
    The materials.cs file i found was in the dune folder.
    Documents\BeamNG.drive\mods\Dune(This one is zipped)\vehicles\dune
     
    #28 mrKKOT, Jan 3, 2017
    Last edited: Jan 3, 2017
  9. crashmaster

    crashmaster
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    The one that is zipped are the one for the mod, sometimes beamng will make another materials hidden in one of those folders.
    They are NOT in a zipped file.
    Screenshot501.png
    Sometimes its hiding in those folders. did you also delete your cache?
     
  10. mrKKOT

    mrKKOT
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    Yes, I deleted my cache.
    But I did it again and now it seems to work, Thanks!
     
    #30 mrKKOT, Jan 4, 2017
    Last edited: Jan 4, 2017
  11. Falloutguy99

    Falloutguy99
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    Nice to see soy released one of your GTA Vehicles.
    Can't wait for the HVY Docktug!
     
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  12. CRAZY RACER

    CRAZY RACER
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    Maybe i bumped or not but where did you get that Lada Niva?
     
  13. crashmaster

    crashmaster
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    From a russian site. Its pretty good. Front suspension is a bit weak but its good other then that.
     
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  14. CRAZY RACER

    CRAZY RACER
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    Okay thanks.
     
  15. chip1234 [RR]

    chip1234 [RR]
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    where do i get that GTA london map?
     
  16. crashmaster

    crashmaster
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  17. TeenWolf896

    TeenWolf896
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    Wonderful, it even smokes and eventually explodes just like it does in GTA V, haha. Nice conversion.
     
  18. obilgun

    obilgun
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    nice
     
  19. Sergio119

    Sergio119
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    The car does not move
     
  20. welshtoast

    welshtoast
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    It`s outdated, becaus eof the new update
     
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