To clarify it does not have to do with St. Louis I’m just using it as the stadium and name it s just the track format that is inspired by steel titans.
i cant tell i have to wait for more submissions i also you arent able to go 2ice i shoulda said that from the start because thatd be unfair.
Been sitting on this for awhile, finally got the time this summer to finish it off. Throwdown 2: ~ Requires FPS Vehicles -->https://www.beamng.com/threads/fps-friendly-crushable-obstacles.61337/ ~ 12 FPS Crush Cars, 1 FPS Crush Bus, 1 Ambulance ~ The trailers are not collidable, I didn't originally intend to do that but it can help with having less collisions for the game to simulate¯\_(ツ)_/¯. I will have a video on this uploaded before the weekend, little lengthy so it'll take a minute to upload. I was going to upload after but I'm tired of looking at it on my desktop so you guys can have it early (you're welcome ).
Hey guys, so an update on the, well, new Beam update. All the maps i've tested so far still work. The worst i've seen is on Foxborough 2015, there are quite a few objects that have been given the No Material covers, but i think that can easily be patched. All our maps SHOULD be ok and playable if nothing else.
hello so recently i have had a problem whenever i build a track i put cars in then i save the level then i leave and go back into it and its not there any help?
Make sure you arent spawning cars from “player” Keep your default spawn car out there and spawn new from it. The scene on the right side cars should be called “clone, clone2 ect”