do your materials in blender have a .001 after them lol that could be the problem, happens to me when I duplicate parts.
UV and Bump mapping progress update. UV maps for the bodywork and chassis are done. Bump mapping for panel gaps is coming along nicely Bump mapping of chassis -exists Normals on front bumper have since been fixed (although grill sections have no rear facing texture)
This might change ^ But it's a start I visited mr. Pardon last monday again. Sadly we couldn't go for a drive because the starter motor was broken He did tell me which colors his MG TD was when he was still racing so I adjusted that ingame as well:
With the Grand Marshal now updated, i have given it the torque converter treatment.. trouble is should i have it lockup at 1300rpm in 3rd gear, or at 1100rpm..? 1300rpm with the stock differential means that at 30mph it will not lock up the torque converter.. i think it should have locked up by 30mph.. so i need to drop the engagement RPM.. only trouble is it is a little early with the lockup under normal acceleration, leading to a brief pause of acceleration.. Also at low rpm it is very sensitive and jerky.. i really would want it to unlock when engine load approaches 90% since otherwise it is just being lugged.. but the agression factor is just dependant on the throttle (and at low rpm, low throttle leads to high torque and high jerkyness!) It's really time to do some custom lua.. but i can never be bothered with the time to do it.. i think somewhere i wrote that i would do that over august.. i only briefly fired up BeamNG.. driving in real life even though i drive a boring ish car is more interesting than a computer game
I'm forever surprised that adding "serious work" plugins to Photoshop Elements actually works. Nvidia's DDS plugin works, as does Intels. I use Photoshop Elements 9, which came out in 2010, and is intended for "entry-level photographers, image editors and hobbyists". I got it for free with a £40 Wacom tablet. It genuinely blows my mind that Adobe didn't block this sort of stuff from working. But they have my respect for allowing it, even if the software contains some major UI bugs that I can replicate across different machines with different OS's. I mean, what sort of "entry-level photographer" with a Wacom tablet needs a plugin that can generate bumpmaps from images?
To open BC7 compressed files, you need this .dds plugin for the latest version of Paint.NET; https://forums.getpaint.net/topic/111731-dds-filetype-plus-2019-05-29/ Follow the instructions carefully. You have to rename your .dds files to .dds2 before opening them, otherwise the new plugin won't open the file. Don't worry, you can change it back later when you're done.