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Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.
Some more progress.
I have been able to tame the car down a bit (adjusted camber progression geometry, as well as steering), as a result, the car can understeer under certain circumstances. But it isn't too bad, and for the road versions, is probably justifiable. As a result, all models have become easier to drive, the rally version especially.
Rally Model: RWD, 2.5l V6, Naturally Aspirated, 287hp, 314Nm, 7800rpm
The above was recorded with an xbone controller, with ESC,TCS disabled. I still need to test and improve it with a steering wheel to make sure it still feels good, but physically I am not currently in a position to do that, so it will have to wait until next week (or longer).
At the end of the day, its still a sports car, so it doesn't have enough suspension travel to cope with really rough terrain. The R60 is still way better at that terrain, but for rally stage type terrain, the R20 is pretty good.
R60 Rally = Enduro, R20 Rally = XC
Wow that appears to have a lot of downforce, for not much aero.
The aero package is not 3d modelled yet. That should add in the fender flares (wheelbase is wider than stock, currently does not clear fenders), aero front bumper, rear diffuser, maybe a wing, maybe some canards, that sort of stuff.
Ah, okay, thank you very much for clearing that up.
Edit: beamng site reminded me that it's my birthday lol, I forgot
Nice! Also a question: does earlier model of Fiero planned?
Yes, it is planned. I only made the fastback since that was the only blueprint that I found.
Should I TwinTurbo the V10?
Detuned version: 405hp 620Nm [max 6000RPM]
Tuned version: 535hp 637Nm [max 7000RPM]
of stuff done to that Legran. Looks sweet!
I have just ran a quick normal mapping test.
I do still need to spend a little bit of time learning how to make good normal maps, but it looks like it works
Bake them 2x or 4x higher resolution, then downscale the texture.
It will help with the aliasing.
Else, you can do them directly in Gimp/PS:
Make your shapes in B/W (shape in white, background in black)
Run a blur filter (1-2px). Then a Normal Map filter.
Some wip, but i'm going to die because weather is soo damn hot, I have 31C in my room
Remember this car?
It's the MG TD of Erik Pardon. I visited him a few months ago to talk about racing MG's and about a racing Fintray.
Since I made the UV, I decided to start on recreating his car in BeamNG.
I have worked on it for an hour now so it's still WIP(as are the rest of the textures) but it is a start
Nice rims, look like AZEV C-RAD, had those once irl, 17 inch
heavy wip, missing accessories and timing cover, along with finer details.
all scratch made except the alternator and pulleys (from the bluebuck) and the headers which were modified from the bluebuck.
edit: instead of another post, i'll just add some more pics from my progress: