Released Flywheel Torque & Power Spreadsheet Calculator

Discussion in 'Utilities and programming' started by 440cid, Sep 15, 2017.

  1. 440cid

    440cid
    Expand Collapse

    Joined:
    Jul 12, 2015
    Messages:
    263
    You guys probably already noticed that when you are making an engine for BeamNG, the torque values and expected power that will be used in game will be lower than what we entered in Jbeam due to the fact the torque values that we input in engine jbeam is treated as crank (gross) torque while the game uses flywheel (net) torque which has friction and dynamic friction taken in calculation.

    screen.jpg

    The simple spreadsheet that I provide here will help you to calculate the numbers that will be used in game versus the number that you input in engine jbeam. It will also show you the torque values that you have to input in engine jbeam in order to make your crank torque as the flywheel torque.

    Additionally, it plots a nice flywheel torque and power graph so you can see the curves before launching the game.

    I've been using this calculator for a year and most of the time is very accurate as formulas are taken directly from BeamNG's combustionEngine.lua. I hope you guys find this useful.

    Update:
    1.0 - Initial Release
    1.1 - Revised formatting (unreleased here)
    1.2 - Simplified look, revised formatting and graph, added formatted output for copying directly to jbeam
     

    Attached Files:

    #1 440cid, Sep 15, 2017
    Last edited: Feb 14, 2018
    • Like Like x 7
  2. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,779
    I will be sure to try this out, at least someone has made this so I dont have to go around guessing what numbers go where haha!
     
  3. naguluna

    naguluna
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    345
    this is going to be really useful! good job!
     
  4. 440cid

    440cid
    Expand Collapse

    Joined:
    Jul 12, 2015
    Messages:
    263
    Updated to 1.2. Changes in first post, screenshot is also updated.
     
    • Like Like x 1
  5. MasterFluffy

    MasterFluffy
    Expand Collapse

    Joined:
    Jan 27, 2017
    Messages:
    91
    Very cool. Nice work, thanks for sharing!
     
  6. Bm16

    Bm16
    Expand Collapse

    Joined:
    Feb 11, 2018
    Messages:
    8
    Great tool but what about turbo engines? I'm trying to recreate N22A engine for Vivace and I am not able to do that. I know that this engine stock have 140hp at 4000rpm and 340nm at 2400rpm with 13.5psi.
     
  7. matyineni

    matyineni
    Expand Collapse

    Joined:
    Apr 14, 2020
    Messages:
    1
    hey, i had the same-ish issue, i want to do turbo kits for the cars, kinda like the CJD pack, but with more realism. if you need it, i made an excel that is somewhat accurate with tuning engines with turbos, based on other excel's i have found on the forum. it's rather rudimentary, but gets the job done.
     
  8. Bm16

    Bm16
    Expand Collapse

    Joined:
    Feb 11, 2018
    Messages:
    8
    Hey! That's great! Could I ask you to send me this excel so I too could make proper turbo engine torque curve?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice