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Released Flywheel Torque & Power Spreadsheet Calculator

Discussion in 'Utilities and programming' started by 440cid, Sep 15, 2017.

  1. 440cid

    440cid
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    Jul 12, 2015
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    262
    You guys probably already noticed that when you are making an engine for BeamNG, the torque values and expected power that will be used in game will be lower than what we entered in Jbeam due to the fact the torque values that we input in engine jbeam is treated as crank (gross) torque while the game uses flywheel (net) torque which has friction and dynamic friction taken in calculation.

    screen.jpg

    The simple spreadsheet that I provide here will help you to calculate the numbers that will be used in game versus the number that you input in engine jbeam. It will also show you the torque values that you have to input in engine jbeam in order to make your crank torque as the flywheel torque.

    Additionally, it plots a nice flywheel torque and power graph so you can see the curves before launching the game.

    I've been using this calculator for a year and most of the time is very accurate as formulas are taken directly from BeamNG's combustionEngine.lua. I hope you guys find this useful.

    Update:
    1.0 - Initial Release
    1.1 - Revised formatting (unreleased here)
    1.2 - Simplified look, revised formatting and graph, added formatted output for copying directly to jbeam
     

    Attached Files:

    #1 440cid, Sep 15, 2017
    Last edited: Feb 14, 2018
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  2. RobertGracie

    RobertGracie
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    I will be sure to try this out, at least someone has made this so I dont have to go around guessing what numbers go where haha!
     
  3. naguluna

    naguluna
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    Aug 31, 2013
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    this is going to be really useful! good job!
     
  4. 440cid

    440cid
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    Jul 12, 2015
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    Updated to 1.2. Changes in first post, screenshot is also updated.
     
  5. MasterFluffy

    MasterFluffy
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    Jan 27, 2017
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    81
    Very cool. Nice work, thanks for sharing!
     
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