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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Jujune

    Jujune
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    That curve(s) in the background look alot like Ebisu Minami :p
     
  2. ThreeDTech21

    ThreeDTech21
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  3. aljowen

    aljowen
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    Works just fine in firefox and opera (chrome reskin edition [latest version]) surprisingly Opera 12.50 (that came out sometime around early 2013) works just fine too.
    Untitled-1.jpg
    Untitled-2.jpg
     
  4. FreeFall

    FreeFall
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    And here is the update :v


    (imported from here)
     
  5. aljowen

    aljowen
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    That looks really nice and very neat.
    Is it possible we could see the polyflow so far, im interested to see how it differs to models that are made from a single plane etc, as well as using it to see how you work. If you are worried about posting it (based on past arguments here...) feel free to just show a small section, or not at all, your choice really :p
     
  6. SoHigh00

    SoHigh00
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    Dude you are insane :D You did that in under 8 hours?! From which I guess only half of it was spent with modeling...so you did that in under 4 hours?!
    Respect.
     
  7. SixSixSevenSeven

    SixSixSevenSeven
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    a VW thing (no literally, that was its name, also known as the type 181, 182, trekker, camat, safari and Kurirer Wagon). Second only to a kubelwagen
     
  8. Jalkku

    Jalkku
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    I guess this project is far enough to show...

    Been working on this thing a few days now; Porsche 911 (991) carrera. The basic geometry on the exterior still needs a ton of work, mostly the front. I've also started the n/b work on this, very rough still.
    I haven't put too many hours on the interior yet, keep that in mind :D
     

    Attached Files:

    • porsche8.jpg
    • porsche9.jpg
    • porsche7.jpg
    • pors_interior.jpg
    • screenshot_00008.jpg
  9. Mythbuster

    Mythbuster
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    Mother of god the VW Thing(not a Kubel, my bad!) and the Porka look good O.O I want their babys!

    I'm actually in the process of ordering some suspension blueprints from the DAF museum for 15 euros... The ones I'm using at the moment are a bit inaccurate and I really want this to be accurate, mostly because my dad used to ride in this in service. Having a bit of trouble with the inside of the "wheelarch" on the first front axle(which is why the body isn't closed up).

    9l3aE.png 9l3wP.jpg
     
    #2029 Mythbuster, Jun 9, 2014
    Last edited: Jun 9, 2014
  10. vmlinuz

    vmlinuz
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  11. Mythbuster

    Mythbuster
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    He did. Remember, he made that epic buggy too, and some other epic stuff on the Rigs of Rods forums ;)
     
  12. RedBolide

    RedBolide
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  13. DrowsySam

    DrowsySam
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    Mesh track, nice and smooth, then raised the heightmap so you don't have shitty concrete grass off the track.

    77b90c6cff.jpg 1fefd459b5.jpg 382e9032ee.jpg
     
  14. FreeFall

    FreeFall
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    I did make it yeah.. I really need to finish of that buggy sometime, and look for somebody willing to convert it :v
     
  15. Calais

    Calais
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    Thoughts? Tips?
    (imported from here)
    (imported from here)
     
  16. SoHigh00

    SoHigh00
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    Looks good. But if those squares in the 2nd pic are the polygons then it's too high poly.
     
  17. Calais

    Calais
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    Well, I was never aiming to get this in game, so I don't really care about the polys atm. If it turns out under around 80k I might consider. I can easily lower the polys from 50k to 18k by lowering the iterations to 1, not 2. Just thought it looks better :)
     
  18. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Duh, why even post it here then :\
     
  19. HadACoolName

    HadACoolName
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    THAT BETTER NOT BE THE SAME STORY WITH THE HK MONARO!!!!
     
  20. Calais

    Calais
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    Well because I want some tips and constructive criticism on modelling seeing I've only been doing it for about 2 months. And once I learn and get better I can better focus on content creation for this game.

    - - - Updated - - -

    It isn't, don't worry. I'm still working on it. It's got a lot of problems that need addressing.
     
    #2040 Calais, Jun 9, 2014
    Last edited: Jun 9, 2014
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