Works just fine in firefox and opera (chrome reskin edition [latest version]) surprisingly Opera 12.50 (that came out sometime around early 2013) works just fine too.
That looks really nice and very neat. Is it possible we could see the polyflow so far, im interested to see how it differs to models that are made from a single plane etc, as well as using it to see how you work. If you are worried about posting it (based on past arguments here...) feel free to just show a small section, or not at all, your choice really
Dude you are insane You did that in under 8 hours?! From which I guess only half of it was spent with modeling...so you did that in under 4 hours?! Respect.
a VW thing (no literally, that was its name, also known as the type 181, 182, trekker, camat, safari and Kurirer Wagon). Second only to a kubelwagen
I guess this project is far enough to show... Been working on this thing a few days now; Porsche 911 (991) carrera. The basic geometry on the exterior still needs a ton of work, mostly the front. I've also started the n/b work on this, very rough still. I haven't put too many hours on the interior yet, keep that in mind
Mother of god the VW Thing(not a Kubel, my bad!) and the Porka look good O.O I want their babys! I'm actually in the process of ordering some suspension blueprints from the DAF museum for 15 euros... The ones I'm using at the moment are a bit inaccurate and I really want this to be accurate, mostly because my dad used to ride in this in service. Having a bit of trouble with the inside of the "wheelarch" on the first front axle(which is why the body isn't closed up).
Mesh track, nice and smooth, then raised the heightmap so you don't have shitty concrete grass off the track.
I did make it yeah.. I really need to finish of that buggy sometime, and look for somebody willing to convert it :v
Well, I was never aiming to get this in game, so I don't really care about the polys atm. If it turns out under around 80k I might consider. I can easily lower the polys from 50k to 18k by lowering the iterations to 1, not 2. Just thought it looks better
Well because I want some tips and constructive criticism on modelling seeing I've only been doing it for about 2 months. And once I learn and get better I can better focus on content creation for this game. - - - Updated - - - It isn't, don't worry. I'm still working on it. It's got a lot of problems that need addressing.