Okay, I have to admit that although I had so much fun re-creating this car in Blender, I have no experience and currently also probably no motivation to sift through thousands of lines of code that make a car work in Beamng. So I'm putting this out as an honest request: is anybody willing to take this model and do everything that is needed for it to properly function as a vehicle in Blender? Everything is modelled - not only the exterior but also the interior with materials (baked textures (diffuse + roughness or normal when needed) where some pattern is, or just set value of color, roughness and metallicity, which I assume can be set as a constant for various materials without any need to provide a texture of a uniform color), undercarriage, a fake engine, suspensions, frame etc. Anything a car would need. If nobody is willing to take up on this task, I guess I will wait for a more complete documentation to be released from the Beamng team. Of course, if anybody is willing to do that, he'd be deemed a co-author, I know that coverting a car is as much work as modelling it, if not even more. If you think you know and can kickstart me in the right direction, I'd appreciate it, but being a busy grad student, learning basically another proprietary programming language is not very high on the list of my priorities. Thanks!
its quite easy to put it on a existing jbeam or meshslap but im not sure if you exactly wanna do that Basically get the car as a .dae, split it into bumper_F, Bumper_R hood and whatever, go into jbeam look scroll to flexbodies and put the first part of flexbodies as whatever its named in blender, you can always dm someone else who has more expeirence than me to give you a more indepth tutorial so yeah
For that I would have to find an already existing vehicle with: two front doors but only one back door (right) two "trunk" doors, one opening up, the other swinging down with a license plate on it swinging rear axle being a midship-engine designed van all that with an author that agrees for me to do that to his car (no such official vehicle exists)
oh yeah right uh, yeah scratch jbeam would be the way to go, sorry the pics would not load in and i thought it was a generic skoda soz
I suggest you to join Modding for Dummies Discord, you will get the help you need there, or someone who might want to do it will see it https://discord.gg/39dvN7z The model looks quite good!
also aside from the outdated and meh wiki on the forums there is a separate documentation system that's much better in my option and i use it quite a bit https://documentation.beamng.com/index.html
Actually, someone reached out to me in this regard. We'll see how far we get. I think it's totally ok if more people work on it and I'd be willing to credit all of them even if their only contribution was a small fix of some bug or keeping it updated to the latest version. Aww you're too kind. Actually, it's a horrible model. From the very beginning when I discovered that the blueprints don't match entirely so I kinda had to eyeball basically all shapes which sucks with a car that is this round with so many crevices and creases...plus the topology really wasn't ideal which I just discovered while UV unwrapping the main outer body for possible skins.
Welp, my desire to drive this car was stronger than my disgust with the whole jbeam system and the person who offered help seems to abandon the project so I actually took a shot at it. I created both suspensions (got inspired by Martin's swinging axle legran!), they're very soft and the car tends to oversteer easily, hopefully I can fix that. This is the progress now: The spedometer is working, yay! I still need to implement all doors, animate the stick shift, figure out glassy windows, temperature gauge and blinker symbols and a HUGE PROBLEM: lights. Headlights and back lights, I have no clue how to get a texture for that. Nothing looks good And for some reason the seats have this silvery tint which definitely does not come from the diffuse texture :/
<3 <3 <3 That's Skoda MB! I love all of them, but especially Octavia Combi (1959), S1203 and 1000. Skoda 100 are good too, but the design got weird after that. Nice thing is, that the first dashboards in 1203s were basically those from 1000 MB, and there's far more pictures of well-preserved original 1000MB than 1203 haha.
I've got some update...made lights work (though they stay on even when they get smashed), and I made a 3D emblem, I think it looks better than just a texture slapped on the front.
Thanks! ^_^ Mine too! I'm from BA and I saw a lot of those when I was a kid in 90s, sadly, all of them vanished - rusted, molded, fallen apart and almost forgotten. I wish to revive it at least in Beamng with maybe some cool skins like ambulance, hearse, fire brigade...