Okay, I have to admit that although I had so much fun re-creating this car in Blender, I have no experience and currently also probably no motivation to sift through thousands of lines of code that make a car work in Beamng. So I'm putting this out as an honest request: is anybody willing to take this model and do everything that is needed for it to properly function as a vehicle in Blender? Everything is modelled - not only the exterior but also the interior with materials (baked textures (diffuse + roughness or normal when needed) where some pattern is, or just set value of color, roughness and metallicity, which I assume can be set as a constant for various materials without any need to provide a texture of a uniform color), undercarriage, a fake engine, suspensions, frame etc. Anything a car would need. If nobody is willing to take up on this task, I guess I will wait for a more complete documentation to be released from the Beamng team. Of course, if anybody is willing to do that, he'd be deemed a co-author, I know that coverting a car is as much work as modelling it, if not even more. If you think you know and can kickstart me in the right direction, I'd appreciate it, but being a busy grad student, learning basically another proprietary programming language is not very high on the list of my priorities. Thanks!