I also noticed that when trying to enter the mall with an ETK-K, the mirrors broke, there's not enough space. Probably that's not quite realistic but would be nice to be able to enter the mall with the car, as in Beam we can't go by feet and we can do some sick drifts inside ;D
My workaround is use a Pigeon, will fit through anything If you want to do the whole thing in the same car, is an issue yes...widening the doors is still an option, at least in the mall, I'll experiment with that.
It's reeeeeeaaaaly cool dude, the license plates with the '86 are the cherry on top! I can finally live out my 80s action movies fantasies! I have but one wee request: Do you think you could work AI Traffic support into the map like swift502's Liberty City port? (I don't know how he did it but I just brought it up cuz maybe a similar method could be used for this epic VC map, given that the roads aren't like typically placed like regular BeamNG roads.) It would make it so that I'll spend all my hours on this map until Los Injuros gets finished or something like that and I really have nothing better to do!
Great stuff! I always loved the idea of porting maps from other games to BeamNG. I did encounter some bugs in the arena that you might want to take a look at and fix if possible. Keep up the good work!
Thanks for the report! Solved all those issues, I made custom collisions for the buses and cars inside, so nothing gets stuck there, solved the bumps in the grass area, and made the fences 3D with enough thickness to also avoid getting stuck, coming in the next hotfix
So along with some bugfixes, next release will feature two important things... AI Support is still a heavy WIP, since there are a lot of road combinations in VC to take into account, but it's definitely a good start, and will move forward as soon as possible!
So cool to have this map for BeamNG.drive. I have a lot of fun cruising in it It reminds me when Vice City PC began to be moddable and when Carface did the first Caprice Classic mods for it. Now 15 years later we can have realistic damages and driving with the same cars and maps Thanks for the effort of porting it !
I have so much fun with this map! I love it!. The only thing that bothers me is the scale. It's like 20% bigger than what it should be. I guess that's unfixable tho..
Thank you all! So, as said in the previous post, AI is definitely progressing well: Red is to be done, black is not going to be supported, if you have a good eye, blue are the limits for each AI segment, and of course, green is done. I'm trying to polish it as much as possible, but some weird behaviours are being hard to fix, specially when a normal 2 way road, with a lane for each direction turns into 1 or 2 separate roads, like this: To avoid AI cars to go straight to the middle and crash into the lane divider, of course this needs to be done, the main problem right now is, that sometimes the AI when reaching the last node of the main road, they can choose to follow...or not, which means a 3 point reversing turn, and going away from the intended path, I tried multiple combinations, trying to "stitch" the intended route so they have to follow it no matter what, to no avail... Yes! Definitely remember his mods as well, they were a must, and also thanks to your porting we can enjoy the Caprice for example yet again, so it's a win in every dimension Nice video! Haha, that's one down! A few other famous "reotuched" easter eggs still waiting to be found I noticed the scale as well, it's something I thought of, but not entirely sure if possible, will have a look just in case!
I really like this map! I think the only thing its missing is AI and Traffic support, would be cool to drive around vice city with some traffic and police
AI is moving quickly The entire right main island is finally done, all the middle islands are also done, as well as all bridges connecting to the left main island, which comes next...I don't want to promise anything specific, but early next week the update with the AI (among many other fixes too) should be out! And sometimes, when I read in the changelogs 'Fixed some bugs', well, I know it sound a bit ambiguous, so here is one of the biggest fixed for the next release, an Ammu-Nation without a roof Plenty of things a bit minor than this have been corrected, but listing them all is a bit too much I think... Nice pics For the next update, I will add some interior lighting to Kaufman Cabs, it's way too dark in there
Update is live! The AI support was a true challenge, hopefully cars will not do many weird things...reports and help are welcome! --- Post updated --- Oops! report: To everyone who just downloaded 1.1, please download the map again, I fixed a couple of emergency AI issues and while I was at it, some mesh problems as well.