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Released Vice City (GTA VC) - 2.1 (The Full Night Lights Update)

Discussion in 'Terrains, Levels, Maps' started by JorgePinto, Jun 29, 2020.

  1. JorgePinto

    JorgePinto
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    Good news! Found the culprit of the hidden jump...it was the sea floor! Somehow it was doing this, the grey areas shouldn't be there...Rockstar probably forgot to remove these, they have the exact same shape as the area it goes, but out of alignment on the Z axis:

    upload_2020-6-30_23-32-56.png

    Even better news, I'll be posting the new hotfix tonight with everything I fix in the last day :)

    Thank you, I will start work on AI really soon, I know is a really useful and demanded feature, but I first wanted to see if the map is solid so I can focus on secondary things (being the first one, again, the map itself and any major work I should do before any other things)
     
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  2. BrynCoops

    BrynCoops
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    Found some texture issues on some curbs, looks to be just flipped normals?
    screenshot_2020-06-30_19-21-51.jpg screenshot_2020-06-30_19-22-20.jpg screenshot_2020-06-30_19-22-44.jpg
    Inkedscreenshot_2020-06-30_19-23-35_LI.jpg

    Aside from the little issues (and the sea kinda flooding everything below ground), its a decent quality port.
    As for San Andreas, I've ported the 8-Track and the Dirt Track myself but that's as far as I've gotten.
     
  3. JorgePinto

    JorgePinto
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    Thanks for the pictures, they are probably just flipped normals indeed, I already fixed dozens of similar issues and they keep appearing...those will be fixed on tonight's hotfix too! :)

    The flooding...that's why official maps never feature anything blow sea level, I don't think not even devs can do anything about it. A solid mesh would look bad on VC, water blocks kill the performance, and the water plane floods areas, no option is really good at all...
     
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  4. MarkosRuiz

    MarkosRuiz
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    I also noticed that when trying to enter the mall with an ETK-K, the mirrors broke, there's not enough space.
    Probably that's not quite realistic but would be nice to be able to enter the mall with the car, as in Beam we can't go by feet and we can do some sick drifts inside ;D
     
  5. JorgePinto

    JorgePinto
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    My workaround is use a Pigeon, will fit through anything ;) If you want to do the whole thing in the same car, is an issue yes...widening the doors is still an option, at least in the mall, I'll experiment with that.
     
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  6. Derp_de_Herp

    Derp_de_Herp
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    It's reeeeeeaaaaly cool dude, the license plates with the '86 are the cherry on top! I can finally live out my 80s action movies fantasies!

    I have but one wee request: Do you think you could work AI Traffic support into the map like swift502's Liberty City port? (I don't know how he did it but I just brought it up cuz maybe a similar method could be used for this epic VC map, given that the roads aren't like typically placed like regular BeamNG roads.)

    It would make it so that I'll spend all my hours on this map until Los Injuros gets finished or something like that and I really have nothing better to do!
     
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  7. ROXON

    ROXON
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    Great stuff! I always loved the idea of porting maps from other games to BeamNG. I did encounter some bugs in the arena that you might want to take a look at and fix if possible. Keep up the good work!
     

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  8. JorgePinto

    JorgePinto
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    Thanks for the report! Solved all those issues, I made custom collisions for the buses and cars inside, so nothing gets stuck there, solved the bumps in the grass area, and made the fences 3D with enough thickness to also avoid getting stuck, coming in the next hotfix :)
     
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  9. rg_skizip

    rg_skizip
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    Wow, thank you very much. So many memories!
     
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  10. JorgePinto

    JorgePinto
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    So along with some bugfixes, next release will feature two important things...

    screenshot_2020-07-03_12-47-55.png

    AI Support is still a heavy WIP, since there are a lot of road combinations in VC to take into account, but it's definitely a good start, and will move forward as soon as possible!
     
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  11. SergentFido

    SergentFido
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    So cool to have this map for BeamNG.drive. I have a lot of fun cruising in it :) It reminds me when Vice City PC began to be moddable and when Carface did the first Caprice Classic mods for it.
    Now 15 years later we can have realistic damages and driving with the same cars and maps :)
    Thanks for the effort of porting it !

     
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  12. NOCARGO

    NOCARGO
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  13. STICH666

    STICH666
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    Lmao nice touch

    upload_2020-7-3_23-5-18.png
     
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  14. galaxynote2

    galaxynote2
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    I have so much fun with this map! I love it!. The only thing that bothers me is the scale. It's like 20% bigger than what it should be. I guess that's unfixable tho..
     
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  15. JorgePinto

    JorgePinto
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    Thank you all! :)

    So, as said in the previous post, AI is definitely progressing well:

    aiprogress.png

    Red is to be done, black is not going to be supported, if you have a good eye, blue are the limits for each AI segment, and of course, green is done.

    I'm trying to polish it as much as possible, but some weird behaviours are being hard to fix, specially when a normal 2 way road, with a lane for each direction turns into 1 or 2 separate roads, like this:

    ai2.png

    To avoid AI cars to go straight to the middle and crash into the lane divider, of course this needs to be done, the main problem right now is, that sometimes the AI when reaching the last node of the main road, they can choose to follow...or not, which means a 3 point reversing turn, and going away from the intended path, I tried multiple combinations, trying to "stitch" the intended route so they have to follow it no matter what, to no avail...:(

    Yes! Definitely remember his mods as well, they were a must, and also thanks to your porting we can enjoy the Caprice for example yet again, so it's a win in every dimension :)

    Nice video! :)

    Haha, that's one down! A few other famous "reotuched" easter eggs still waiting to be found :D

    I noticed the scale as well, it's something I thought of, but not entirely sure if possible, will have a look just in case!
     
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  16. Mar4ick

    Mar4ick
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    I really like this map! I think the only thing its missing is AI and Traffic support, would be cool to drive around vice city with some traffic and police
     
  17. STICH666

    STICH666
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  18. STICH666

    STICH666
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    HAHAHAHAHA The Wendover got me good
     
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  19. TommyAssassin

    TommyAssassin
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  20. JorgePinto

    JorgePinto
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    AI is moving quickly :)

    aiprogress.png

    The entire right main island is finally done, all the middle islands are also done, as well as all bridges connecting to the left main island, which comes next...I don't want to promise anything specific, but early next week the update with the AI (among many other fixes too) should be out!

    ai3.png

    And sometimes, when I read in the changelogs 'Fixed some bugs', well, I know it sound a bit ambiguous, so here is one of the biggest fixed for the next release, an Ammu-Nation without a roof ;) Plenty of things a bit minor than this have been corrected, but listing them all is a bit too much I think...

    vc15.png

    Nice pics :) For the next update, I will add some interior lighting to Kaufman Cabs, it's way too dark in there ;)
     
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