On Hold 1984 - 2006 The Brutus

Discussion in 'Land' started by Sithhyâ„¢, May 16, 2017.

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Should the "empty" grille be replaced with the one from the Hopper on all hoods?

Poll closed Apr 26, 2019.
  1. Yes, do it

    27.3%
  2. No, don't do it

    0 vote(s)
    0.0%
  3. Leave them as separate designs

    72.7%
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  1. atv_123

    atv_123
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    It honestly is seriously impressive... I'm gonna be honest... when I used to work on the things, I always thought that they were good because of their suspension travel. Now that I am making this thing and trying to mechanically keep it as close to a hummer as possible, I have come to the realization that these things have almost NO suspension travel... which is why they are so good at offroading. They basically designed a machine to have massive ground clearance at all times... so even when the suspension is fully compressed, it still has like... 8 solid inches (20 cm) of ground clearance... which is just nuts.

    So they knew this thing would be getting wheels in the air.... rather often... so to compensate, they made the driveline capable of propelling the vehicle even if only one wheel had traction... and it was all mechanical. You didn't have to flip a switch, you didn't have to engage anything, you didn't have to concentrate on what you were doing. Just apply moderate pressure to the brakes and everything would lock up propelling you through the worst of the worst of situations.

    I swear that the driveline is where the hummer makes up for its serious lack of off road capability. If you were to slap a custom set of wide unimog axles under the thing, but kept the diffs and what not intact... I shudder to think what it would be capable of.

    You can thank Sithhy for that one ;)

    Luckily enough... no... not at all from what I can tell... which is amusing to me, because I would have thought that if anything would have been broken it would be the thing that I made. Apparently I followed the JBeam guidelines strictly enough that I somehow skirted around any errors that could have arisen... so that's nice.

    Yee
     
    • Like Like x 9
    • Agree Agree x 1
  2. etca1515

    etca1515
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    It's now that you realise?
     
    • Agree Agree x 3
  3. MichaelGHG

    MichaelGHG
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    Damn, this guy can read :O
     

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    • Agree Agree x 6
  4. khajaja

    khajaja
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    no shit dumbass
     
  5. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    You don't have to be rude about it. 5 other people have already replied to him.
     
    • Agree Agree x 11
  6. khajaja

    khajaja
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    sorry. i get pissed wat too EZ
     
    • Agree Agree x 2
  7. Trophy

    Trophy
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    how is it with the textures
     
  8. Criseum

    Criseum
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    Haven't scoured the thread for a mention, but has anyone mentioned the existence of the "Bummer"? It's a GM truck rebody kit made to copy the H1's looks. Would be cool to get a D-series/Roamer chassis with an H1 lookalike shell in the final version of the mod.
     
    • Agree Agree x 2
    • Like Like x 1
  9. MichaelGHG

    MichaelGHG
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    This is the treat from the Brutus B1, not for some random offtopic suff...
     
    • Agree Agree x 1
  10. TODA ROXAA

    TODA ROXAA
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    Its a suggestion whats the big deal?
     
    • Agree Agree x 6
  11. the yeetman!

    the yeetman!
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    cant wait anymore either
     
  12. TODA ROXAA

    TODA ROXAA
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    who can wait? this will be one of the best mods ever in beamng drive for sure
     
    • Agree Agree x 6
  13. Pippy.drive14

    Pippy.drive14
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    it's meant to be a lore friendly version
     
    • Agree Agree x 4
  14. harrycatspotter

    harrycatspotter
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    any updates?
     
  15. etca1515

    etca1515
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    BUMP.jpg
     
    • Agree Agree x 2
  16. SlowCreepyDeepy

    SlowCreepyDeepy
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    @atv_123 once again, we are here to hound you and ask if there has been any progress.
     
  17. DaddelZeit

    DaddelZeit
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    This is Sithhy's mod?
     
    • Agree Agree x 1
  18. Trophy

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    Atv_123 is helping him
     
  19. atv_123

    atv_123
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    Well... sorta? I added a couple of things, although its rather unimpressive.

    The big thing I was running into is that the vehicle didn't seem to want to update everytime I changed a file. This usually comes down to something happened and the cache needs cleared out. Did that... same issue.

    Turns out the update did break something in the B1. Apparently some material property in the B1 in the beams section that I used for literally every part in the vehicle... except the frame oddly enough is throwing an error in a way that every single beam with an error is thrown into the debugger.

    Oddly enough, even with these thousands upon thousands of errors... the truck still spawns and operates totally fine... I am guessing once I find out WHAT I need to change, I can probably have every file updated and fixed within a matter of minutes.

    I know they changed wheel names in version 20... that didn't really bother me any... does anyone happen to know what else changed? JBeam wise that is?
     
    • Like Like x 5
  20. Trophy

    Trophy
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    The updating problem is not just you, cars no longer update when doing Ctrl R
     
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