It honestly is seriously impressive... I'm gonna be honest... when I used to work on the things, I always thought that they were good because of their suspension travel. Now that I am making this thing and trying to mechanically keep it as close to a hummer as possible, I have come to the realization that these things have almost NO suspension travel... which is why they are so good at offroading. They basically designed a machine to have massive ground clearance at all times... so even when the suspension is fully compressed, it still has like... 8 solid inches (20 cm) of ground clearance... which is just nuts. So they knew this thing would be getting wheels in the air.... rather often... so to compensate, they made the driveline capable of propelling the vehicle even if only one wheel had traction... and it was all mechanical. You didn't have to flip a switch, you didn't have to engage anything, you didn't have to concentrate on what you were doing. Just apply moderate pressure to the brakes and everything would lock up propelling you through the worst of the worst of situations. I swear that the driveline is where the hummer makes up for its serious lack of off road capability. If you were to slap a custom set of wide unimog axles under the thing, but kept the diffs and what not intact... I shudder to think what it would be capable of. You can thank Sithhy for that one Luckily enough... no... not at all from what I can tell... which is amusing to me, because I would have thought that if anything would have been broken it would be the thing that I made. Apparently I followed the JBeam guidelines strictly enough that I somehow skirted around any errors that could have arisen... so that's nice. Yee
Haven't scoured the thread for a mention, but has anyone mentioned the existence of the "Bummer"? It's a GM truck rebody kit made to copy the H1's looks. Would be cool to get a D-series/Roamer chassis with an H1 lookalike shell in the final version of the mod.
Well... sorta? I added a couple of things, although its rather unimpressive. The big thing I was running into is that the vehicle didn't seem to want to update everytime I changed a file. This usually comes down to something happened and the cache needs cleared out. Did that... same issue. Turns out the update did break something in the B1. Apparently some material property in the B1 in the beams section that I used for literally every part in the vehicle... except the frame oddly enough is throwing an error in a way that every single beam with an error is thrown into the debugger. Oddly enough, even with these thousands upon thousands of errors... the truck still spawns and operates totally fine... I am guessing once I find out WHAT I need to change, I can probably have every file updated and fixed within a matter of minutes. I know they changed wheel names in version 20... that didn't really bother me any... does anyone happen to know what else changed? JBeam wise that is?