@tdev Looks like you guys put a lot of work into this release, kudos. I noticed what seems to be a feature regression with jbeam variables. Previously I could do something like this from vlua: Code: local tirePressure = v.variables["$tirepressure_F"].val The jbeam variables now seem to be stored in v.data.variables instead of v.variables, but most importantly they are indexed differently! They can no longer be referenced by name as I showed above. Instead it seems like we must iterate through them and find the value using a loop which is much slower and larger than the simple declaration above: Code: local tirePressure = nil for _,vVar in pairs(v.data.variables) do if vVar.name == "$tirepressure_F" then tirePressure = vVar.val end end
Yes, we moved the whole vehicle loading to the other VM. And oh Crap. I'll open a bugticket and have a look. Thank you so much for caring and reporting the issue!
the observer for cameras seems to be broken now, if the defaultOnLeave is disabled it doesn't change to the next camera at the next triggers as expected instead it goes back to default every other lua trigger, tested it in safe mode on gridmap with two trigger and two cameras Edit: i guess while im at it i can ask if anyone know if there is a better way to do track side cameras that can be change to by a button as a separate camera instead of overiding the normal onboard cameras
A few updates ago there was a change to multiseat, increasing the max players from 16 to 64. Maybe a bit of an oversight, but there seems to be a Dualshock limit of 16 (xbox being even lower, at 4), so we're still functionally stuck at 16 + keyboard. Last night a group of 29 tried playing at once with no luck. Would love to break this barrier somehow.
Hello! I have a few issues with the AI: -The spawning ofthe AI is little bit buggy. I mean, the cars can get stuck (just standing in one palce) -When I try to spawn vehicles (in menu I set 3 cars to spawn when I click on AI in radial menu), but the game sapwn 2. -When I try to spawn only police AI, the game spawns only 2 cars: one police, one common car. (dont forget, I set 3 cars to spawn in default (automatically) I hope these issues will be fixed in the next patches! Keep up the good work!
When i use the dark mode for my UI the "set as deafult button" the "clone currents button" ect the letters disapeared. Now also when i activate mods that have just been updated say a mod for the dt40l causes the hopper to turn completely white and makes the roamers windows black the mod was brand new and worked apart from this glitch if this isnt a bug please notify me if it is please fix!!!
This is probably a very niche issue, but I miss it now; it is not there. Before the 0.20 update if the camera was on a car and free camera mode was toggled the navigation used to show the location of the camera and not the car. This feature was useful in navigating around a map in free camera mode so that car could be dropped on a specific area on the map. It does still work if that free camera is toggled while it is viewing a static object, but it is a cumbersome workaround. Anyway, the screenshots explain the issue better, and I did test this in safe mode.
temporary workaround : use the dark blue (or green?) as background instead of the grey, it makes the letters slightly visible
I don't know if this is a bug, but sometimes after a crash in Cherrier the turbo stops working and turbo gauge stops at -0.2 bar. This only happens with Cherrier. UI does not display any messages about damaged turbo.